Reflect damage and Health Link
#1
Posted 24 February 2013 - 08:31 PM
On lower MP's it doesn't affect me at all but from MP5+ I can specially see my health taking a drop when using Overpower - Killing Spree, once I pop it just hitting one monster the health link animation appears and my health globe lowers significantly, this doesn't happen when doing the same with Reflect Damage packs only.
Has anyone experienced the same?
#2
Posted 25 February 2013 - 12:19 AM
I thought they fixed this. It was reported to be a bug I thought. I know Minion Reflect hit a lot harder than intended and they fixed that one for sure.

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#3
Posted 25 February 2013 - 05:27 AM
#5
Posted 25 February 2013 - 07:51 AM
Kiliano, on 25 February 2013 - 06:05 AM, said:
And Frozen. Dear God, I hate Frozen more than any other affix in the game right now.
glhgod, BUDDY!
Edited by Jaetch, 25 February 2013 - 07:51 AM.

« U.S. Wizard Profile - Wizard DiabloProgress »
"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
#6
Posted 25 February 2013 - 12:16 PM
The Reflect Damage for Barbs wasn't a problem it were more for ranged classes, which they've nerfed since I can now survive easy with my wizard, still have to kite if I have a Health Link+Reflect Damage until the reflect damage stops.
It's the only elites that can kill me in MP5 are these ones with HL+RD plus plagued, also getting trapped into frost whilst standing in plagued+molten and taking hits will kill me but that's a rare occurrence.
#7
Posted 25 February 2013 - 01:41 PM
It is not that you are getting 3 times as much damage reflected, but that you are only getting a third back from life steal. small difference i am sure, but noteworthy nonetheless.
#8
Posted 25 February 2013 - 01:59 PM
dinamar, on 25 February 2013 - 01:41 PM, said:
It is not that you are getting 3 times as much damage reflected, but that you are only getting a third back from life steal. small difference i am sure, but noteworthy nonetheless.
Thank you.
It makes a huge difference to me. For a long time now, i was trying to figure out why Health Link was giving me troubles. First i thought it's in combination with RD, then i noticed Electrified + Health Link was troublesome too, but in the end i figured out its Health Link alone (well i mean in combination with any high dmg affix or mob type). I just didn't think of what you said. I am relieved now that i know (if it's correct), it was really bugging me.
About plagued - suddenly Andariel's makes more sense. Or just a single 50+ poison resist roll on shoulder/pants
Against RD you need physical resist.
Edited by Turtel, 25 February 2013 - 08:15 PM.
#9
Posted 25 February 2013 - 07:48 PM
#10
Posted 25 February 2013 - 07:59 PM
Turtel, on 25 February 2013 - 01:59 PM, said:
dinamar, on 25 February 2013 - 01:41 PM, said:
It is not that you are getting 3 times as much damage reflected, but that you are only getting a third back from life steal. small difference i am sure, but noteworthy nonetheless.
Thank you.
It makes a huge difference to me. For a long time now, i was trying to figure out why Health Link was giving me troubles. First i thought it's in combination with RD, then i noticed Electrified + Health Link was troublesome too, but in the end i figured out its Health Link alone. I just didn't think of what you said. I am relieved now that i know, it was really bugging me.
About plagued - suddenly Andariel's makes more sense. Or just a single 50+ poison resist roll on shoulder/pants
Against RD you need physical resist.
Pretty sure plagued is physical resist too.
#11
Posted 25 February 2013 - 08:16 PM
#12
Posted 25 February 2013 - 09:04 PM
Desecrator - physical
Electrified - lightning
Fire Chains - fire
Frozen - cold
Molten - fire
Mortar - fire
Plagued - poison
Reflect Damage - physical
Edited by Jaetch, 25 February 2013 - 09:05 PM.

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"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
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