Sigma, on 24 February 2013 - 11:05 PM, said:
Remove gold drops, Remove item drops (except from bosses) and most important remove the XP gains and it may work. Other wise you will have bots running rampant farming the shit out of it for all of the above.
oh and some classes that would be totally over powered for it. WW barbs for one. Stack up on the mobs, and let them feed you Fury, and HP whilst you go AFK with WW Button stuck down with a coin or something similar.
Eh, if they put all gains in as diminishing returns, it wouldn't be an issue. Like, if you kill monsters above a certain rate, the game decides you're not challenging yourself and starts to reduce drops/exp gain. If you're just in it for fun, it won't be a problem. Also, it could signal that it's time to increase difficulty. However, if you're botting, and are OPed enough to walkway, the game could hopefully realize it and start to cut down on gold/exp/item level after awhile. Course, they never bothered doing anything like this before when faced with people cheesing content. For example, the whole "pots no longer drop gold" fix cause people would bot the same 50 yards of one of the crypts over and over. They could have said "if you restart this area more than x times per 5 minutes, gold is reduced by 25% every restart.
Indimix, on 24 February 2013 - 11:41 PM, said:
TheDFO, on 24 February 2013 - 11:00 PM, said:
If they do this, they need to do something special to make it different. i don't know what, but something. Maybe make a queue that randomly throws in a persons character in the "monster" wave to mix things up.
And I disagree with Indimix. Assuming they make it so it scales at least somewhat, I'd rather they do this before mob density. Why? I feel it could be something more people can get into. Not to say they can't do both, as mob density is probably something they'd do in patch. I doubt a survival mode would be in a patch, it'd probably be in the expansion(s).
Now, if it were an endless dungeon, then that might come out in patch, cause probably all they'd have to do is change links between levels, and maybe play with the asset loading.
You know, you don't have to disagree with me in every single post I make just because the other thread.
Yeah, but it's more fun. Also, I just agreed with you over on the D3 population thread.