#1
Posted 20 February 2013 - 12:22 AM
I noticed the 'glitch', specifically when I was killing Ghom and Rak in mp8 Ubers. When I kill Rak with Exploding palm, I saw about 70% of Ghoms HP instantly drop. When I went to do the same thing with a party of 3 on MP8 ubers, I only saw 20-30% of Ghom's HP drop.
Would someone mind shedding some light on this? Has anybody else noticed this effect?
Thanks.
#2
Posted 20 February 2013 - 01:11 AM
#3
Posted 20 February 2013 - 01:52 AM
#4
Posted 20 February 2013 - 02:10 AM
Turtel, on 20 February 2013 - 01:11 AM, said:
I think you're right, if that's the case, I won't be using this skill anymore in Groups. They need to re-word the skill to where it doesn't say 50% of MAX hp.
Also, I would like to see the radius increased just a tad, now that you mention it.
#5
Posted 20 February 2013 - 02:47 AM
Edited by FoxBatD2, 20 February 2013 - 02:47 AM.
#6
Posted 20 February 2013 - 02:57 AM
#7
#8
Posted 20 February 2013 - 06:37 AM
main problem with this skill u dont actually see any numbers when it explode so hard to know what damage it does
#9
Posted 20 February 2013 - 01:32 PM
vioche, on 20 February 2013 - 06:37 AM, said:
main problem with this skill u dont actually see any numbers when it explode so hard to know what damage it does
Or they could've forgotten to tweak the skill in party mode, and it does the old 30% damage
#10
Posted 20 February 2013 - 01:42 PM
the skill just takes the base-hp of the monster (not the buffed hp by more players) because it would be way to strong then, making it 3-4 times more efficient in parties.
that's about it
#11
Posted 20 February 2013 - 02:08 PM
Bananaramaaah, on 20 February 2013 - 01:42 PM, said:
the skill just takes the base-hp of the monster (not the buffed hp by more players) because it would be way to strong then, making it 3-4 times more efficient in parties.
that's about it
+1 Makes sense.
#12
Posted 20 February 2013 - 02:49 PM
Bananaramaaah, on 20 February 2013 - 01:42 PM, said:
the skill just takes the base-hp of the monster (not the buffed hp by more players) because it would be way to strong then, making it 3-4 times more efficient in parties.
that's about it
#13
Posted 20 February 2013 - 03:10 PM
maka, on 20 February 2013 - 02:49 PM, said:
Bananaramaaah, on 20 February 2013 - 01:42 PM, said:
the skill just takes the base-hp of the monster (not the buffed hp by more players) because it would be way to strong then, making it 3-4 times more efficient in parties.
that's about it
#14
Posted 20 February 2013 - 03:26 PM
#15
Posted 20 February 2013 - 03:54 PM
#16
Posted 20 February 2013 - 04:15 PM
maka, on 20 February 2013 - 03:54 PM, said:
That doesn't change the fact that allowing it to scale as you'd suggest would make Exploding Palm more powerful (and more mandatory) the more people in the game. If you don't understand exactly what's wrong with that, at a very basic level, then I don't know what to say.
The bottom line is that no ability should scale up, proportionally, in damage to the number of people in the game. The point of playing in a group is that you have to cooperatively kill the monsters, not that your DPS scales up proportionally and you just go on soloing in a 4-player game as if it's a 1-player game.
If you're playing by yourself in a multiplayer game it SHOULD take you proportionally longer to kill monsters. There's no way to argue against that, but what you're suggesting is exactly the opposite and it simply makes no sense at all as no other skill in the game would behave like that and it would make monks insanely OP in a group situation to the point that 4-monk groups would outperform other groups by unbelievable margins.
The wording is fucked-up, but that's the only thing that's wrong with the ability.
38k elite kills :: 987k total kills
p86 :: 60 :: 60 :: 60 :: 60
#17
Posted 20 February 2013 - 04:24 PM
shaggy, on 20 February 2013 - 04:15 PM, said:
Without turning the skill description into a small essay I'm not sure how they could correct the wording.
But, yeah, shouldn't scale up with more players unless a cap on max damage or something for EP is implemented, although that just adds more hidden variables.
Does it scale with MP btw? I assume it does, making it very powerful on higher MP levels.
Edited by Maffia, 20 February 2013 - 05:29 PM.
#18
Posted 20 February 2013 - 05:17 PM
Reminds me of Corpse Explosion pre 1.03.... (question would be if you could chain Exploding Palm: Mark 3 monsters, kill the first 1 with the most hitpoints, then look at the other 2 exploding killing everything else; this would pretty much not be in line witht the design of MPs).
#19
Posted 20 February 2013 - 05:40 PM
Zuchi, on 20 February 2013 - 02:08 PM, said:
Bananaramaaah, on 20 February 2013 - 01:42 PM, said:
the skill just takes the base-hp of the monster (not the buffed hp by more players) because it would be way to strong then, making it 3-4 times more efficient in parties.
that's about it
+1 Makes sense.
yeah it does scale with MP, which makes it awesome. its maybe the best skill vs the strongest monsters ingame (it was when inferno act 3/4 were hard and it's now on high MP) and generally vs everything you dont stomp into the ground instantly.
but i agree, it's not that useful in parties though it does the same damage as if you were alone! like every skill does.
monks are sooo strong in parties anyways =)
#20
Posted 20 February 2013 - 10:15 PM
but making it UP in parties = OK
and making it OP in high MP = more than fair.
Got it.
Also tagged with Exploding Palm, Glitch, Monk
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