Rhye, on 14 February 2013 - 08:10 AM, said:
I only play on MP10, so all my experience with the new bell is based on that.
I don't like it at all. Exploding Palm, both in group play and solo, is so much more potent. It's best when playing solo, but not much worse in group play.
The bell is costly and has little impact on elite/champion packs. It's awesome for clearing trash, but that's not really something we need to worry about. Exploding Palm does the same thing, but more efficient.
The only downside to Exploding Palm is that it doesn't pair up well with Echoing Fury. That's why I've sold my EF (a few months ago), since I've used Exploding Palm for such a long time.
Unless the gap between MP 9 and 10 is extremely huge, I respectfully disagree in every aspect.
I find Exploding Palm to be nearly waste of valuable spirit and talent slot.
During PTR right after the Bell buffs were announced, I tested a DW (fast OH) ~170k unbuffed DPS "cookie cutter" vs. FoT-Quickening/WoL-EW. And Quickening/WoL took MINUTES off my MP 8/9 runs.
Yes, WoL take some skill/practice. But it's actually really good on Elites. I'm finding myself on live servers in group play go up against Wizards nuking with Arcane/Meteor with each of us on an extra-health Elite and mine is nuked soooooo much faster with a few Bells compared their few spells then I come help finish their mob off, lol... I've yet to see another class nuke faster.
Right now in group play I do MP 7 (could go higher but then it's so slow) with Quickeing/WoL-EW and TR (to find elites faster - my aps is ~1.1) with a life-steal Skorn. And yeah, VoA @ MP1 with TR/WoL (or LTK) is insanly fast for Essence farming.
So anyways, yeah, I can see some players just not like the knockback or suck at using it. But WoL is more than viable at high MP and argubly the most damage from my testing in practice.
The obvious weakness of the skill is the knock back effect. This ruins the skill for use on high MP group play. Basically if trash doesn't die to 1 WOL, the skill sucks. Since the knock back spreads mobs around whichis the thing you want for efficient clearing.
Seriously with practice it's not bad at all. Heck, I'd say ~30% of the elites don't get knocked back being there is a wall or another stun-effect. And when they do get knocked-back, most of the time it isn't far and quite often it's actually good for the group to interrupt attacking.
You haters realize FoT knocks-back to an extent too, right? lol...
"Sometimes" it's an issue for CM Wizards but, again, with practice you can minimize the knock-back significantly or wait till you have 150/250 spirit then nuke it dead.
As much as mobs move around, I really don't understand why knock-back is an issue outside of CM Wizards, and again, that can be minimized. An Echoing Fury makes you chase mobs much, much more inefficiently and many still use it @ high MP.
Edited by bhotz, 25 February 2013 - 01:12 PM.