These are the keynotes of Diablo 3’s future Expansion, and will contain:
Ø Battle.Net
Ø Items
Ø World
Ø Crafting
Ø Paragon
Ø PvP
* Keep in mind that the game changes are made keeping 1.0.7 in mind.Battle.net 2.0+
- Game Menu = City Hub
The Medieval City Hub:
- Blacksmiths Guild Street
o Your Backsmith and 3 Highest Experience Blacksmiths of players.
- Jewelers Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.
- Mystics Guild Street
o Your Blacksmith and 3 Highest Experience Blacksmiths of players.
- Auctioneers Area
o Different Auctioneers for Gems, Crafting, Armor and Weapons.
- PvP Queue Area
o Defense of the City
o Endless Rush
o Gladiator
- Waypoints
o The City Hub Waypoints are connected to all acts.
o Upon entering a different act; no quests will be present. However, all bosses will be spawned.
o Selecting quests is available through the Gate System.
- Gates (Game Selection Area)
o Gate to quest area in ACT VI
o Gate to open game system
o Gate to quest selection
- Random Objectives at Random Times.
o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure.
- Guilds
- Half of Fame (Ladder)
- Item stats are now allocated into 3 main categories and 1 bonus category.
- Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes.
- Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below.
- Items now roll at least one primary class attribute
- Primary (Affix)
o Strength (Class)
o Dexterity (Class)
o Intelligence (Class)
o Vitality
- Offensive (Affix)
o Critical Hit Chance
o Critical Hit Damage
o Attack Speed
o Defense Piercing % (New)
o Bonus Damage
o Bonus Elemental Damage
o Increases damage against Elites
o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value.
o Skill Bonus (New) (Specific skill bonus, all skills are available)
o Standard Socket (New).
o Specialized Socket (New). Increased effect if socket and gem match color.
- Defensive (Affix)
o Reduce Damage from Elites
o Reduce Control Impairing effects
o Reduce Slow effects (New)
o Health Regeneration
o Increased Healing by % (New)
o Increased Block
o Movement Speed
o All Resistance
o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance.
o Armor
o Life %
o Reduced Melee Damage
o Reduced Ranged Damage
- Bonus (Sub-Affix)
o Bonus %XP
o Magic Find
o Gold Find
o Gold and Item pickup radius increase (New)
o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk)
o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun
o Level Reduced Requirements
o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP.
- All items now roll equal primary attributes.
- All items now roll at least one primary (class) attribute.
- The affixes indestructible and thorns have been removed from the game.
- The magic and gold find cap has been removed.
- Players are considered Elites as of 1.0.7
- Diamond gem has been added.
o Weapon - Defensive Piercing %
o Armor - All Resistance
o Helm - Reduces Damage by %
- Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching.
- Charm System introduced.
o A dedicated inventory will be introduced with a quest in Act IV.
o Charms spawn in sizes of 3x1, 2x1 and 1x1. Charms are rolled similar to items (affix / sub-affix).
o Each Charm Size has unique affix and sub-affix rolls.
World
- Acts
o Players can now switch between acts through the waypoint system.
o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts.
- Bosses
o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher.
o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher.
- Unique Name Monsters
o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters.
o Now roll (difficulty +1) random abilities.
o Upon killing a named monster, the player increases the Nephalem Valor cap by 1.
o Upon killing a named monster, the player gains a Nephalem Valor stack.
- Nephalem Valor
o Nephalem Valor stack size cap increased to 10.
o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack.
- “Secret Level”
Gheeds’ Exotic Treasure Island contains:
o Treasure Goblins
o Goblin Gladiators (GG’s)
o Goblin Mages (GM’s)
o Goblin Fanatic of Gheed (GFG’s)
o Uber Treasure Goblin King, comparable to an end of act boss.
o (Very small chance of spawning Gheed himself)
o Many treasures!
Crafting
- Mystic has been added as new crafter, unlockable in Act VI.
o Alter item appearance
o Change to another random sub-affix
o Reroll amount of sub-affix
o Change to another random primary (class) attribute
o Reroll amount of affix
o Craft Rare Dyes
- Altering Affixes require very rare materials dropped from monsters.
- Altering Sub-Affixes require rare materials dropped from monsters.
- Altering Sub-Affixes quality require common salvage materials.
- Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process.
o Special items unlocked by achievements
- Crafters can now specialize in a certain tree.
o Reducing its craft cost
o Craft time
o Unlocking special recipes
o Gaining unique appearances
o Experience system after maximum level.
o Higher Quality Affix
o Higher chance of rolling a Sub-Affix
- Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source)
- Quivers can now roll base attack speed
- Shields can now roll base block chance
- Crafting uses the new Affix / Sub-Affix system.
- (Account Bound), I.E. All characters benefit from the bonuses.
- Upon reaching level 100 all your characters gain an additional 50% more experience after reaching level 60 and gain magic find equal to your highest paragon level character.
- Level 100+ is only available for expansion characters.
- Each level beyond 100 increases the experience gained by 3% for all characters on your account.
- Level 1-100: Magic and Gold find bonus as well as attributes.
- Perks:
Level 50: Increases the starting amount of Nephalem Valor stacks by 1.
Level 55: Increases the chance of finding Legendary items by a small amount.
Level 60: Treasure Goblins and Resplendent chests are now marked on the minimap.
Level 65: You can now list 15 auctions, up from 10.
Level 70: Your experience gain is increased by 5%.
Level 75: Monsters explode more violently.
Level 80: Increases the chance of finding rare monsters by a small amount.
Level 85: Increases healing received by 10%
Level 90: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
Level 95: You resurrect players 35% faster
Level 100: The size of your Charm Specific Inventory is increased by 2.
Level 105: Increases the pickup radius of gold and items pickup by 2 yard.
Level 110; Increases your movement speed by 5% in PvE areas
Level 115: Increases your stash by 1 half-tab.
Level 120: Reduces the crafting costs by 20%
Level 125: Increases the number of followers you can have in a solo game to 2.
Level 130: Increases item quality of random objectives
Level 135: Increases the chance of finding rare monsters by a small amount.
Level 140: Reduces the cast time of town portal to 2.5 seconds.
Level 145: Increases the size of your additional stash tab.
Level 150: Increases movement speed by 5% in PvE areas
Level 155: Increases the starting amount of Nephalem Valor stacks by 1.
Level 160: Increase item quality of PvP objectives
Level 165: The size of your Charm Specific Inventory is increased by 2.
Level 170: You can now list 20 auctions, up from 15.
Level 175: The cooldown triggered by your health potions is reduced by 20%, and potions restore 10% of all your resources.
Level 180: Increases the number of followers you can have in a solo game to 3
Level 185: Reduces the duration of control impairing effects by 15%
Level 190: Increases the duration of your control impairing effects by 15%
Level 195: The size of your Charm Specific Inventory is increased by 2.
Level 200: 1 Follower will now join you in a multiplayer game.
- FIERY WINGS ITEM
- All your characters gain an additional 25% more experience after reaching level 60.
Level 201-999: Increases XP by 3% per level after reaching level 60. Also Room for future perks.
PvP
- Defense of the City
Random monsters will spawn in waves that will even challenge the most experienced players.
o Instanced for each team, with the addition of a scoreboard (Monsters Killed)
o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.
o Average siege duration of 10 minutes.
o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4
o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Defense of the City
- Endless Rush
Random dungeon levels will spawn, with random monsters and elite packs.
o Instanced for each team, with the addition of a scoreboard (Level Reached)
o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.
o Average Rush duration of 15 minutes.
o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 4v4
o Queue system that will match players according to gear. Cannot change gear while in Queue or during Endless Rush.
- Gladiator
o Scoreboard of players killed by team
o Everyone is rewarded with a Random Treasure Chest with its’ quality according to score.
o Average Gladiator duration of 10-15 minutes.
o Game Modes
]- 1v1v1v1
]- 2v2v2
]- 3v3
o Queue system that will match players according to gear equipped. Cannot change gear while in Queue or during Gladiator.
o Players can queue for Gladiator against other players or teams of their choosing.
o Players can place wages on who will be victorious in “Gladiator”
* Notes are fan-created by Varox (Varox#2933), Astion @ Diablofans.com.
* Changes I would like to see to Diablo 3, simply because I love playing this game, and hopefully for long time to come!
* These changes are how I would like to see the game changed. Ofcourse personal opinions may vary, but I would greatly appreciate the feedback (both ways)!
-Varox
Edited by Astion, 05 February 2013 - 03:35 PM.










