How a Ladder-System could look like in Diablo 3.
All existing heroes now, are Non-Ladder-Characters.
When you create a new hero, you can select: "Non-Ladder" or "Ladder" (for both: softcore and hardcore)
A Ladder-Character is automatically in the current Ladder-Season.
... are integrated in the current Ladder-Season
... will only have a Gold AH (No RMAH)
... do not share artisan, stash and gold with Non-Ladder-Characters (like softcore and hardcore can't share their stash)
... can't play together with Non-Ladder-Characters (like softcore and hardcore can't play together)
NOTE: Non-Ladder-Characters can NOT be converted to Ladder-Characters
The Ladder Progression could look like:
Softcore Paragon Level Progression
Hardcore Paragon Level Progression
Softcore Monster Power Progression
Hardcore Monster Power Progression
The Paragon Level Progression is the progression of leveling to 100
Just to clarify again the total experience needed to 100:
The Monster Power Progression is the progression of killing each Inferno Boss:
Uber Boss: Ghom/Rakanoth
Uber Boss: Skeleton King/Maghda
Uber Boss: Siegebreaker/Zoltun Kulle
The Higher the Monster Power, the higher the points you will earn.
MP0 = 100 points
MP1 = 150 points
MP2 = 200 points
MP3 = 250 points
MP4 = 300 points
MP5 = 350 points
MP6 = 400 points
MP7 = 450 points
MP8 = 500 points
MP9 = 550 points
MP10 = 600 points
That Progression will be very similar to the wowprogress.com ranking system. The earlier you kill the boss
on Monster Power X, the higher points you will earn. The longer the ladder lasts, the lesser points you will earn
for killing the bosses. (Each week -2 points or -10 points per month)
Each Progression will be categorised in all 5 classes (Barbarian, Monk, Demon Hunter, Witch Doctor, Wizard)
People who don't know anything about the Ladder-System (Diablo 2): Here is a nice description i found in the web:
The "Ladder" in Diablo 2 is essentially a scoreboard that keeps track of the top characters in each realm. Occasionally, there is a Ladder reset,
where all Ladder characters are integrated into non-Ladder and Ladder characters must be created anew.
Since Ladder characters cannot interact at all with non-Ladder characters, this means there are two separate economies going at once.
Ladder characters do not have access to older items that may have been created before patches changed item drop rates or stats, or
old items made by item duplication exploits. Because of this, good items tend to be much more expensive in Ladder.
Additionally, there are some items that are only available in Ladder, and cannot be dropped or created (usually via a Rune Word) in non-Ladder.
These items continue to exist, however, when the Ladder characters are integrated with the non-Ladder during a reset, and these items can be quite
valuable in the non-Ladder economy.
Overall, Ladder in Diablo 2 is a way for Blizzard to help control the economy. If the economy is getting out of hand, a new Ladder season will just start
the economy over because everything is removed and has to be found from scratch again.
Diablo 3 could easily transfer this feature with super success (That feature was one of the reasons, why Diablo 2 lived so long)
The only thing they could change is, not to implent Ladder-Only-Items
(so nobody can say, "why do I have to play Ladder to get better items?")
A Ladder-Season lasts a couple of months
When the Season ends:
All Ladder-Characters are automatically converted to Non-Ladder-Characters!
+ Nobody would lose their characters or equipment after a Ladder-Season ends.
+ People don't have to play a Ladder-Character to play the full game with all features
+ Playing on an official ranking-system
+ Refreshed Economy
+ The race to the top (Ladder-Racing)
+ "No-RMAH-Mode" on Softcore
- People can't play together from Non-Ladder to Ladder.
Edited by Desolacer, 30 January 2013 - 06:48 PM.