Posted 15 July 2008 - 12:04 PM
I'd hope 10 people could be in one party.
Sure, 4-5 sounds nice for an even amount of killing from everyone in the party instead of those few guys or gals that sit in back waiting for when the shit hits the fan, AKA the boss fight, but what about your guild and/or friends? I want everyone in the game at the same time.
As long as whatever they do has no loss to the potential loot drop chance and difficulty ratio.
I also must say I'm disappointed with the loot system, but it could be because of different games I've been playing.
I've been playing Neverwinter Nights, but specifically, Higher Ground's server.
Every party or "run" as it is called, has a designated person called a "bank" who grabs all of the loot, and "pops" all of the loot (opens the chests, containers, etc.)
At the end of the run, there are places to go to "split the loot," where the bank will put all of the loot into a chest/container, particularly an armoire in this game.
There is a party leader, you get a little crown on your avatar and members of the party can teleport to you instantly almost anywhere except different dimensional planes and shit. That's really all you get for being the leader.
As well, the leader has to do a command, "!partyroll"
This rolls a 100 sided dice, and everyone in the party gets a number, 100 to 0.
This way, the higher the number grabs an item first, down to the last man.
Each person grabs ONE ITEM, in consecutive order.
So if there's 20 items, each person gets two.
This system works wonders, as I understand, but I'm not sure how it looks to someone who hasn't experienced it.
The environment on those servers in that game was spectacular.
Everyone was helping one another.
Runs are constant, leaving the game never not played, even after YEARS, the same runs are done, without boredom.
Everyone understands that they have a role or job within the party.
Everyone understands their day will come for a good high roll in a party, and they will get their items, and until then keep doing their job in the parties and everything evens out.
The economy stays balanced, and this way, you're not having to worry about the one guy obliterating all monsters and getting all the loot. (It was my impression that when you kill things, it drops loot that only you see, so only you can grab it, meaning if there's a hot shot in your party, he/she's getting everything.)
Anyway, this system forces teamwork, not only in the game, but it instills it into the character of the person.
It gives discipline and respect, patience, positivity (imagine a game where 13-16 year olds ACT LIKE adults in regards to character/personality, better stated, kids will be kids, but there's a time and place for that, when a quest and loot isn't on the line - oh, and flaming... that's not even part of vocabulary... I don't even know what trolling means - actually, I haven't witnessed any of this common sense negativity blah blah garbage since I played Warcraft III/Diablo II - you'd be surprised what a loot system and expectation of party etiquette can do in a game, but then again there's 8 worlds of 27 players each and enforced/supervised by those that can ban people from the server, except - !!!!! the good part !!!!!!! - assholes, thieves, jerks, or as you all would say, flamers and trolls I suppose, are banned by the players!!! When you're playing a game where it's pretty tough to get anywhere without a party, and everyone knows you as a piece of shit because everyone informs one another the second they find out someone is an asshole, it's kind of hard to get anyone to invite you, now, isn't it?), and best of all - a lot more quest runs and hours HAPPILY spent with fellow Diablo III fans!!!