Polrayne, on 05 February 2013 - 03:53 PM, said:
Rhye, on 05 February 2013 - 10:13 AM, said:
I have.
On live I feel Exploding Palm is the best skill we have. Buffing it from 30 to 50% will only make it overpowered. I like that
When I used Echoing Fury I did NOT use Exploding Palm simply because the fear ruined the whole thing. If you use EF, then Exploding Palm might be something to stay clear of. I spent 1b on new weapons just to get rid of my EF to be able to use Exploding Palm, so I may be a bit biased.
And I think Wall of Light is much better when using two-handed weapons. Well, ofc it is, but on MP10 (what I play 100% of the time) 30-50% corpse explosion vs X amount of wep dmg always favors the % based life loss.
It all comes down to what you enjoy playing, so why not use Wall of Light if that is something you enjoy?
I agree that the bane of my existance is going to be that fear proc on the Echoing Fury. It is sometimes, situtionally beneficial when I'm dealing with packs. To have one run away from the desecration, or plague that they continually all cast is helpful. And with the short tele from Thunderclap, i've made it work.
And to clarify - I found the Echoing Fury and just considered it my RNG destiny that I have to use it
However - help me out with actual gameplay of Exploding Palm. You've got four mobs around you and at mp10 they aren't going to drop quickly (I would assume) so you mark up one of them with EP and when they are at low life, you plan or hope that they are near to the others and then the explosion takes the rest out?
What I don't get is the other three mobs have probably lost maybe 25% of their health while standing around you from SW and the Cyclones. So that 50% hit is great, but again - situationally - you are getting wailed on by four mobs, while you focus fire down one of them so that
it can do your dps for you, all at once and
only once to the rest that are near to it. You still have to go after the others and single target another down.
With Wall of Light, I was able to essentially drop all four mobs at roughly the same time, because of how far and wide the dps effect goes. Exploding Palm's radius seems to be very, very small.
I'm not laboring on about this to change people's minds about Wall of Light- as you said, if I have fun with it, than that's the way to play. I'm mainly curious that I'm not using Exploding Palm in the right way and my Echoing Fury is causing too many issues.
Because realistically if you can use it on mp10 and have fun - than its got to be worth its salt. Or dps, rather
edit: because tired fingers make for great typos.
I'm gonna stick to talking about elite/champion packs since trash is...well trash (I use EP on them too, but that's just random spamming and it all goes boom. Sometimes I won't use EP since mobs die in 1-2 hits).
Elite packs (the blue ones)
Melee: these are the best packs to see how good EP can be. They all gather around me (more is always better) and I nuke 1 target. I try to apply EP as soon as possible for the 12% dmg debuff on target. I refresh if I can't nuke it down in the time EP is up. When it explodes, the other targets are on 50% or less (since they take an additional 48% dmg from Overawe that is up 99% of the time). I then apply another EP on the elite with the lowest HP and a few sec later they are both dead. I have dealt dmg enough to kill 1.5 elites, but EP helped me kill 3-4. If you see what I mean?
Another thing to try, is to apply EP on an elite you aren't nuking down so that it will take 12% extra dmg from the explosion when your main target goes down. When you master EP use, this will become your bread and butter. Using EF however will render all of this hopeless.
Ranged:
This gets a big more tricky. I usually mark one target with EP nuke it down and if there are other targets nearby: great. If not I just kill them one by one. Wall of Light won't be any better since the mobs can be spread all over the place anyways.
Elite packs (yellow boss, white minions)
Melee
I mark a minion with EP, nuke it down (try to apply EP on a nearby minion just before the explosion) and repeat until the boss is dead. It usually takes 2 EP to get a pack down leaving the yellow boss at 40% or so and all the minions are dead. Easy packs.
Ranged
On these I just mark the yellow boss with EP and nuke it down. Ranged mobs are so fragile that it doesn't matter much. The 12% dmg buff from Flesh is Weak makes for a quick fight.
You said something about mobs not dropping quick on MP10. Well, they do. I wouldn't play MP10 if it wasn't the most efficient way to farm for me. But I think I'll illustrate how EP is used and how fast it kills by sending you to twitch. Here is a monk (a bit more dps compared to me, but almost identical in play style and farming speed. I have timed it and he can finish an act3 run 1 min faster than me).
1h 11m into the clip he is done talking and will start farming
http://www.twitch.tv...suk/b/364249690
Hope I helped. If not, feel free to join me for a game so I can show you how I use EP. If you by any chance have a lvl 60 on EU.
And just so I've mentioned it: I'm using Serenity now because I was boosting ppl for uberbosses on MP10 last night. I will change back to EP as soon as I start farming MP10 solo again
Edited by Rhye, 06 February 2013 - 12:34 PM.