- Berserker Rage
This passive is the main driving force behind the high amounts of damage the the skills can produce. Furious Charge generates fury, so as a primary attack I'm able to keep the damage high due to the natural fury generation. This also allows Rend to do more damage and thus more healing, making this not only a DPS passive but a survival one.
This passive was chosen as it was the highest DPS increasing passive for my gear level. If other passives will help you get more DPS, then you may want to choose those.
- Tough as Nails
Another passive chosen due to gear. This gives me the most armor for my gear and helps increase survivability. If you have good defensive gear and don't feel the need to use this, feel free to replace it with another DPS passive to help with life regen and killing speed.
- Bash - Onslaught
This skill was chosen due to the high amounts of Fury it can generate. It is also one of the harder hitting primary skills. The other runes for Bash could easily replace Onslaught depending on what kind of playstyle you prefer.
- Rend - Blood Lust
This skill by itself will generate a huge chunk of the damge for this build. It's intended to hit a huge group of enemies and give you back health quickly with the use of Blood Lust. Since Rend updates its damage as your stats change, you can put down rend and get your fury back to have the damage and healing increase.
- Leap - Iron Impact
I personally like mobility. Leap is perfect for moving around the battlefield. If I need to get out of a tight spot or if I need to chase down a fast moving opponent, this is an excellent skill for both. Iron Impact combined with Rend - Blood Lust means I can jump into a large group of opponents even when low on health in order to recover. The 3 seconds of high armor will prevent most damage from comming in and the life regen of Rend will quickly fill your health bar.
- Furious Charge - Merciless Assault
Again, I favor mobility. This skill will do quite a bit of damage to larger groups of enemies. As long as you hit 4-5 enemies you should be able to spam this move very quickly. Dashing through enemies with this skill typically makes the enemy play a brief flintching animation, keeping them in place and interrupting some skills. It also makes sure you keep moving so the enemy has a hard time hitting you. Combine this with the fact that Furious Charge has a few invulnerability frames, you can even use this skill defensively to avoid things such as arcane beams or frozen orbs. Even if you only hit 3 enemies, this reduces the cooldown so much you can simply move to another possition in the 4 seconds you have to wait to do it again. This skill provides a high amount of damage and only becomes an issue when you have a single target to worry about.
- Battle Rage - Marauder's Rage
A simple and easy choice for keeping damage high. This synergizes very well with Berserker Rage. Since the buff now lasts for 2 minutes before it needs to be refreshed, this was a no brainer for increasing the damage of both Rend and Furious Charge
- War Cry - Impunity
This skill can be replaced with whatever you want. I kept it as a carry over to the days when it was much harder to survive as a melee character. I find it helpful and it synergizes well with Leap - Iron Impact so I have had no desire to change it. Hardened Wrath would provide more defense for my current gear, but I have typically played with Monks and other high resist characters in the past making this one a better choice for them.
Edited by KageKaze, 21 January 2013 - 12:39 AM.