It's weird, because the graphics aren't as polished and the game speed is so much slower it looks like a completely different game. I really enjoy Diablo 3, but this video makes it feel like it's for a different game, a more enjoyable one.
I also like how the graphics aren't as polished, it makes it look like a much darker game.
Litheum, on 20 January 2013 - 06:52 AM, said:
This may sound weird, but I liked how it was slower than todays game. It just felt more like and ARPG. Seems like combat would be more fun that way, less about split second movement because elites are flinging fire at you every .2 seconds, and more about the gear/builds/smart play/strategy. That is more in-line with what I envision ARPGs to be like. The super fast pace, and WOW-like "move out of the fire" doesnt feel very good for Diablo. I mean, you had that in D1/2 also, but it wasn't the focus of fights, it was slightly more strategic than reaction based.
IDK, maybe I'm the only one......
The slow game play in this looks nice. I do agree that the game could be more interesting if didn't have a "get to the next checkpoint as fast as you can" type feel to it. I mean as long as they supplied an adequate amount of monsters in dungeons so that you wouldn't get impatient with the slowness.
With that said, there's different types of people that play the game, some play slowly or take their time, some rush through to get to that next level or get the run over and done with so they can do it over again. I'd say that's probably a reason they sped up the game play.
Edited by Ducha, 20 January 2013 - 07:13 AM.
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"