ruksak, on 18 January 2013 - 12:43 AM, said:
Shinna1989, on 18 January 2013 - 12:36 AM, said:
In the end its not the call of a lead design go get a game on the market. Those decicions are made from people way above him on the leadershipboard at activision. Its more like this:
Hey Jay D3 ready for lunch in 3 months. Oh i dont think so. We need like +6 months. Dude get the game ready for lunch! We want some cash for next quarter! We already set up a marketing campain with lunch close before next wow exp. and we need d3 to maintain our wow subs over the next months!
More then 1mil copies gone to ppl. with 1 year wow subs for free...And still so many people think a lead design doing the "real calls"? lol
One simply cannot excuse all the errant decisions.
Sure, he was likely pressured into release.
But to do so without insisting they at least offer dueling while they iron out their desired PvP format was a fatal error. To launch this game with no PvP should've been considered taboo. Launching the game with such horrible Legendaries was simply inexcusable.
Point being; Jay could've at least made sure these two areas were taken care of. I find it.....curious...how they could work on D3 for so many years, launch it and then in only a few months concoct such sweeping chances as Monster Power and Paragon leveling.
Like 8% of the copies went out for free. The retail seller wants some money and hosting isnt for free at all. Marketing is quite a big chunk these days as well. From lets say 50 bucks each copy its maybe not even 20 bucks profit at all for each copy sold. And they still have to pay the monthly bill like i said and i doubt that current rmah fees and selling a few copies to botters making up for that.
Activision just needs a lamb to slaughter and his name was jay w. The community wanted his head anyways. And like someone already said. I highly doubt any new guy will have a chance to do a better job. The finance people making the calls not an "artist" developing games for a studio.











