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jay wilson quit diablo 3


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#181 Zero(pS)

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Posted 22 January 2013 - 01:07 AM

View PostIgnatiusReilly, on 21 January 2013 - 07:56 PM, said:

Now that I've had some time to think it over, I imagine internally this change just made a lot of sense. Jay was being vilified and obviously didn't enjoy it. Rob was happy with his work but didn't like seeing his director act as a punching bag. They had a project that more fit his specialty (RTS) so they moved him over, and are looking to put someone in who is more attuned to addressing things like itemization and the like.

Which isn't to say Jay failed. The skills are amazing and the combat is the best yet, so if only for that reason, I think Jay has contributed more than enough to the project, but I don't think the RPG side of things is quite in his repertoire, so hopefully they can find someone who can come up with all kinds of nifty garbage for us to collect in the same vein as runes/charms/etc. while also expanding on itemization.

Of course, mistakes have been made and they both probably deep down realize that, but to say the game is a failure is nothing more than hyperbole. This new director is more a closer than anything. Jay pitched a good game, but it's the bottom of the ninth and he's just given up a few too many runs.

Or maybe it's just getting hard to pitch with everyone throwing beer cups at him.
What the heck is this? A smart comment with some actual logic, maturity and no conspiracy theories? Blasphemy!!!

If 90%+ of the haters spent their time with proper feedback (both when the game launched and now) instead of random bashing the game and dumbly agreeing with every complaint they read on the forums (or on a famous guy's stream), we'd probably have a much better game by now.
Work in progress :)

#182 KillDiablosMom

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Posted 22 January 2013 - 07:14 PM

maybe blizz will let jay work on starcraft: ghost.... LOLOL
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#183 ruksak

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Posted 22 January 2013 - 07:23 PM

View PostZero(pS), on 22 January 2013 - 01:07 AM, said:

View PostIgnatiusReilly, on 21 January 2013 - 07:56 PM, said:

Now that I've had some time to think it over, I imagine internally this change just made a lot of sense. Jay was being vilified and obviously didn't enjoy it. Rob was happy with his work but didn't like seeing his director act as a punching bag. They had a project that more fit his specialty (RTS) so they moved him over, and are looking to put someone in who is more attuned to addressing things like itemization and the like.

Which isn't to say Jay failed. The skills are amazing and the combat is the best yet, so if only for that reason, I think Jay has contributed more than enough to the project, but I don't think the RPG side of things is quite in his repertoire, so hopefully they can find someone who can come up with all kinds of nifty garbage for us to collect in the same vein as runes/charms/etc. while also expanding on itemization.

Of course, mistakes have been made and they both probably deep down realize that, but to say the game is a failure is nothing more than hyperbole. This new director is more a closer than anything. Jay pitched a good game, but it's the bottom of the ninth and he's just given up a few too many runs.

Or maybe it's just getting hard to pitch with everyone throwing beer cups at him.
What the heck is this? A smart comment with some actual logic, maturity and no conspiracy theories? Blasphemy!!!

If 90%+ of the haters spent their time with proper feedback (both when the game launched and now) instead of random bashing the game and dumbly agreeing with every complaint they read on the forums (or on a famous guy's stream), we'd probably have a much better game by now.


I agree with this 1000%

The noise....the unrelenting, immature, trollish noise exploding form the players just muddies the waters.

#184 Indimix

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Posted 23 January 2013 - 12:15 AM

View PostZero(pS), on 22 January 2013 - 01:07 AM, said:

View PostIgnatiusReilly, on 21 January 2013 - 07:56 PM, said:

Now that I've had some time to think it over, I imagine internally this change just made a lot of sense. Jay was being vilified and obviously didn't enjoy it. Rob was happy with his work but didn't like seeing his director act as a punching bag. They had a project that more fit his specialty (RTS) so they moved him over, and are looking to put someone in who is more attuned to addressing things like itemization and the like.

Which isn't to say Jay failed. The skills are amazing and the combat is the best yet, so if only for that reason, I think Jay has contributed more than enough to the project, but I don't think the RPG side of things is quite in his repertoire, so hopefully they can find someone who can come up with all kinds of nifty garbage for us to collect in the same vein as runes/charms/etc. while also expanding on itemization.

Of course, mistakes have been made and they both probably deep down realize that, but to say the game is a failure is nothing more than hyperbole. This new director is more a closer than anything. Jay pitched a good game, but it's the bottom of the ninth and he's just given up a few too many runs.

Or maybe it's just getting hard to pitch with everyone throwing beer cups at him.
What the heck is this? A smart comment with some actual logic, maturity and no conspiracy theories? Blasphemy!!!

If 90%+ of the haters spent their time with proper feedback (both when the game launched and now) instead of random bashing the game and dumbly agreeing with every complaint they read on the forums (or on a famous guy's stream), we'd probably have a much better game by now.

Sure, but then we wouldn't have watched this.




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