brx, on 19 January 2013 - 08:57 AM, said:
Melt, on 19 January 2013 - 08:27 AM, said:
The base of the product has to be simple to appeal to the broadest audience possible. The first addon will appeal to the persons that still stay with this game and want more. And the 2nd Addon is goign to be designed entirely around creating a game that lasts for the next 10 years to those that are still dedicated to this game.
If you start a game that only appeals to 100.000 people to begin with you probably are going to lose another 50.000 when the first addon hits and another 40.000 when the second addon hits. That's why you can't start with a passive skill tree that fills up 10 screens. If you start to build up that concept in an addon you are NEVER going to be able to appeal to new players.
The base D3 doesn't have to be designes as long lasting as the first addon and the second addon is going to go entirely by the "fuck newcomers, entertain veterans" premise.
see you are the one persuaded it has to be like this, that newcomers do not like depth in their game and that veterans are mean people that blizzard should prevent from hurting everyone etc etc. I am not buying it. Look at the state of game seriously.
@ruksak: idk stack main stat, vita, +damage +crit +ias +all resist. on every slot. for every class. meh that is bland. Everything on weapon damage, no point in elemental damage, all stun blind freeze etc proc are the same. It is straight out of wow.
D2 had +skills at least.
What I disagree with is that your ideal D2 item had basically all the same stats on it too:
+skills
+all stats
+life leech
+mana leech (albeit less mandatory than life leech)
+resistances
+magic find
Yes, you could cap resistances, and yes a lot of people wanted faster block, hit recovery, and attack, but ultimately the "good item" archetype in D2 was 4 or 5 affixes that were near-mandatory. The only thing that truly has changed in D3 is which stats we are stacking. In D3 primary stats are most closely akin to +skills, as they both were across-the-board damage increases. We can't really "stack" life leech anymore, but that's counterbalanced by the fact that we can stack resistances as high as we want.
I don't know. Perhaps I'm completely off my rocker, but I just don't see any huge differences D3 and D2 in the "I'm just stacking X number of stats" category. To me it's the exact same shit just with a different name therefore I really have trouble getting on board with the overused "dumbed down" argument.
D2 wasn't exactly a paragon of complexity. Games don't need to be ultra complex to be fun. In fact most of the successful games are, in all acutality, newbie-friendly. Why? Because it's not fun to play Solitaire all the time, sometimes it's fun to play a game with other people. If you want others to play then you have to acknowledge that they all have varying skill levels, attention spans, etc. As a complete aside, almost every game in the "bullet hell" genre is strikingly simple to learn but difficult to master - like Go.
I met a ton of people in D2. People I still communicate with to this very day. The reason I did that was because it was accessible. If anything D3 has accessibility issues because it's EASIER to ignore public games (for a myriad of reasons) and not "trust" that you can have fun with others in a game. Everything is about uberefficiency and the risk of doing the social thing is vastly outweighed by the efficiency tradeoffs. That is a problem that the community has largely imposed on itself.
Edited by shaggy, 19 January 2013 - 07:00 PM.