Melt, on 18 January 2013 - 11:03 PM, said:
Polrayne, on 18 January 2013 - 07:44 PM, said:
Welcome to the wonders of retard logic.
If they wanted to create the most profite they would just create a rediculously fantastic itemization and then release dlc every month like bethesda and co do it. If they wanted to monetize to the max they would be selling items on the RMAH themselves and they would just milk the customers by adding shortsighted systems on every patch that can only be acquired via shop. But instead they introduce bind on account rings and an entire crafting set. How does that work with your logic?
The RMAH was made because people kept losing their accounts because they go to third party sites and ebay to buy their shit. So why not create a safe and fast way that can be controlled by the developers?
You know - that makes a whole lot of sense. You're right - Blizzard could make more money on micro-transactions, DLC and easy itemization so that everyone found godly gear and it would trade all the time on the RMAH. Because to use real logic and not "retard logic" if there are a bazzillion transactions a day, than that's more profit for Blizz right?
Thanks for clearing that up for me.
But - one question. Has Blizzard ever had a game that relied so heavily on micro-transactions, DLC and easy itemization so that everyone had godly gear and it would trade all the time on the RMAH?
Sure you can buy vanity pets in WoW, but that started like four years later into its history. So if they were to suddenly totally change their model of gaming to go that route, it would be a big adjustment to their loyal fan base - ESPECIALLY when expectations are so high on a game like Diablo 3. So it seems to me, that the safest course of action is to NOT radically change what you are known for as a video game company and stick with subtle changes instead. What could they do to be DIFFERENT but almost the SAME as previous games in their library?
I know! They can create items that are 99% garbage (affixes, dps dependent on affixes, crappy legendary, blah, blah), so that when an amazing item drops, it will bring you a lot of gold on the AH! Or better yet, lots of real money on the RMAH.
But what if it was reversed? What if 99% of items were GODLY and only 1% were crap. Hmm... Bet there would be a lot of good items on the AH/RMAH. Which means too much supply and there is no demand, because why buy it when you can find it 99% of the time?
So which system is better? I think the one where 99% of items are garbage, so that the 1% that drops are amazing and there is always an reason to go buy things on the AH/RMAH.
Wait. Isn't that sorta happening in Diablo 3 right now?
No big change to their games or model as a company. Safe place to buy stuff. And demand is high, because 99% of items are bad. Don't want to farm gold to buy it on the AH....no problem; buy it off the RMAH instead.
Nah. That's just "retard logic".
oh, one more thing - stop insulting people on the forums with childish statements like "retard logic". Bring a constructive argument to the table.