I do think that Jay Wilson is to blame for everything that has got to do with the game (art, mechanics, content, etc).
I myself work in a large software organization, and as far as I understand JW's position (game director), he is the one that steers groups of people. These groups undoubtly consist of skilled and talented people that get somewhat 'vague' assignments. Like: design a combat system, design the art concept, design the items, design the itemization, etc. In practice these groups come up with several idea's and concepts in the beginning of the process. And people like JW are there to oversee the whole picture, and more importantly, to make decisions
. These decisions lead to the output of different groups coming together into the solid form of a game. When some specific parts dont have good synergy together, or are not feasible due to time of technical limitations, its the task of the game director to make decisions about what to ditch, what to improve and what to develop next.
I'm very sure that the talented people in the development team have developed enough concepts and material to make a D3 game that is a thousend times better than D2, but in the end all these idea's and concepts have to be molten together by the game director, and since that is a complex task, and very sensitive to the vision of the game director, the end result will be very different for each different game director blizzard could had used (despite having to work with the same team!). I'm also pretty sure that a lot
of the suggested ideas and improvements by the community, have been offered during the development of D3 to JW as an idea by one of his developers (or maybe the idea was thought of, but never reached JW because the software group is too big), but JW decided to not use it because it didnt worked for him, he couldnt visualize it, or it didnt fitted his vision.
I think Diablo 3 is a great game. I never played D2 or D1, but when I sink more than 100 hours in a game, its a good game. End of story. No matter its history. Diablo 3 for me is also the community around it, reading forums, learning stuff about the best items, looking at sites as diablo stats and diablo progress. Its the whole experience that actually makes items interesting.
They named the orange/brown things in the game Legendary. But for me a actual Legendary item in the game is for example a Mempo with 150+ mainstat and 6 CHC. This is because I learned
that this type of mempo is the best possible roll. And that fact gives it legendary status. This idea
in my head works, and is created by the Diablo context and atmosphere. Because it is also very hard to achieve this kind of mempo roll, it will remain legendary because I'm not sure if I will ever own one.
But back to Jay Wilson. So I think he is responsible. I hope
that he played the game himself. and I hope
that he realized that ID'ing rares resulting in trash 99.9% of the time is annoying, and I hope
that he realized that the implementation of crafting just does not make sense at all. These are my two main frustrations in the game, and since they are both not fixed in 8 months time. I think
that JW failed to see these basic flaws. And therefore these things were not part of his vision. Personally I think that is poor, so therefore I not only think he is responsible for the flaws of Diablo 3, I also think he has had a poor vision about the game.
Edited by GoedeWiet, 18 January 2013 - 12:24 PM.