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#21 Ultragrisen

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Posted 17 January 2013 - 01:45 PM

It's really the same thing that happened in D2, alot of players cried out "We never never ever find a Rune higher then Ist" how much we even play. Meanwhile a few thousand players on battlenet created Runwords with Zod, Ber, Jah etc.

I dont understand some people that think that all stuff should be available for all players way to easy.. then the game looses its meaning.
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#22 Turtel

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Posted 17 January 2013 - 01:45 PM

View PostAzidonis, on 17 January 2013 - 12:03 PM, said:

View PostTurtel, on 17 January 2013 - 11:45 AM, said:

I do.
Seriously where's the problem in that? if any one could afford the best stuff, what is there to strive for and how is that endgame then? If majority would be doing the same thing and being able to afford the same things, that would mean the endgame is just bad and easy to reach. What is wrong with giving something to buy for the players that can afford it?

Massive inflation of radiant gems doesn't matter, because any one can craft them on their own for a set JC fee.
In the end, its just a gem. It's just +4 primary stat or whatever slot you put it in over the lower gem. It doesn't hurt not having it. It's not a requirement for anything. On the other hand, if you do have the gold to spend, then why not get it?
I don't see a problem.
.

So you don't see a problem with them intentionally pulling gold from the economy, while forcing certain prices to rise within it?

Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.

Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement) would cost more. Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself :)
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.

Edited by Turtel, 17 January 2013 - 01:51 PM.


#23 macray

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Posted 17 January 2013 - 01:50 PM

View PostTurtel, on 17 January 2013 - 01:45 PM, said:


Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.

Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement). Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself :)
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.

yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.
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#24 Turtel

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Posted 17 January 2013 - 01:55 PM

View Postmacray, on 17 January 2013 - 01:50 PM, said:

yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.

Oh wow, interesting. Thanks for pointing that out.

#25 Azidonis

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Posted 17 January 2013 - 07:59 PM

View PostUltragrisen, on 17 January 2013 - 01:45 PM, said:

I dont understand some people that think that all stuff should be available for all players way to easy.. then the game looses its meaning.

That's absolutely not my point.

I don't care who gets what gems, or how many they have, or if they want to tie them into every piece of gear and form a gem parade.

But for those that do not, they will suffer by seeing the price of Radiant Stars (and possibly other gems) go up. Maybe they won't go up for long, and will settle back down, but I doubt it.

And when that happens, the pretty gem parade is actually hurting the game as a whole, not helping it.

I haven't once said "take away the gems". I'm more interested in them being account bound. D2 did not have one account bound item through all of its existence, and it went along just fine. D3, on the other hand, has gone the route of instead of improving the items on the whole, they are going to improve the items for a select amount of players, to the detriment of the whole community. That is the complete opposite of what D2 did.

#26 Catalept

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Posted 17 January 2013 - 10:03 PM

View PostTurtel, on 17 January 2013 - 01:55 PM, said:

View Postmacray, on 17 January 2013 - 01:50 PM, said:

yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.

Oh wow, interesting. Thanks for pointing that out.

Waitwut?

Well that changes everything... I hope it's unintentional, and that Blizzard removes gem-costs from the repair bill calculation, otherwise people will be paying an ongoing gem-tax, which is definitely a gold sink... just a really terrible one.

#27 Azidonis

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Posted 17 January 2013 - 10:28 PM

Someone was kind enough to explain this to me. Let me see if I can get it right.

The Account Bound gems will increase the value of other gems. Prices of the other gems may soar from where they are now.

However, the prices of the materials needed to create the crafted items will also increase due to demand, and they are easy to get.

Theoretically then, selling the materials needed to craft the new items may offset the price increase of the gems.

Of course, all of this may settle down eventually, and the market might return to a similar state it was in before the patch was announced, with the net result being a selection of players having more Account Bound items (more 'shinies'), less gold, and a higher repair bill.

Make any sense?

#28 overneathe

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Posted 18 January 2013 - 12:15 AM

View Postmacray, on 17 January 2013 - 01:50 PM, said:

View PostTurtel, on 17 January 2013 - 01:45 PM, said:

Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.

Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement). Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself :)
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.

yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.

This sounds like something that needs to be reported on the official forums. Couldn't be as intended. Some people might not even be able to farm 1.5mil before their armor breaks.

#29 Litheum

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Posted 18 January 2013 - 05:06 AM

View Posttrocadero_fuerte, on 17 January 2013 - 01:42 AM, said:

Soul bound stuff should have been in the game from the beginning. It's the easiest, most effective way to remove stuff from the economy. Instead, they changed their mind, and now are panicking while the AH is over-inflated. Also, they screwed up crafting in general so bad, that there's little incentive to sink items into the artisans. Also, why didn't the Jeweler craft rings and amulets from the beginning, 1-60?

I agree it is the easiest way, but it is also the laziest and unoriginal.

The game is all about loot, customization, and farming for better and better gear. The game would feel a lot more like an ARPG and add a lot more to custimization and depth of the game by having items be usable in some form. Theres a lot of ways to accomplish this, most obvious would be combining items in some way, or using items as crafting mats in craft recipes etc.

Not only does it make items more intriquing and add depth to the gear system, and give another much requested feature, a way to upgrade your current gear. They would have to find a way to make all levels of gear worth destroying, but that wouldnt be hard.....other games are doing it, and I know Blizz is smart enough to figure out a system that works.

#30 Azidonis

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Posted 18 January 2013 - 05:15 AM

Reimbues were nice in D2.

Surely, if we could reroll an item (for a hefty fee) and have it keep its current ilvl, then problem solved.

Much easier than creating a whole new tier of gear.

#31 Wetzeb

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Posted 18 January 2013 - 05:35 AM

View Postoverneathe, on 18 January 2013 - 12:15 AM, said:

View Postmacray, on 17 January 2013 - 01:50 PM, said:

View PostTurtel, on 17 January 2013 - 01:45 PM, said:

Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.

Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement). Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself :)
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.

yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.

This sounds like something that needs to be reported on the official forums. Couldn't be as intended. Some people might not even be able to farm 1.5mil before their armor breaks.

I hope the repair bill stays higher than what it is. How many people brag about a 5-10 minute run netting them millions from drops. I know it's all different for everyone, but a 50k bill is laughable when my GF makes monsters drop piles of 2k and above.

#32 shaggy

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Posted 18 January 2013 - 07:22 AM

View PostLitheum, on 18 January 2013 - 05:06 AM, said:

I agree it is the easiest way, but it is also the laziest and unoriginal.

This is going to shock you, but I agree wholeheartedly.

One of the major characteristics of the Diablo series, for me, is that damn near everything is tradeable.  We're losing that and, whether or not anyone things I'm being melodramatic, that really does make it feel significantly less like a Diablo game to me.  To me it feels thoroughly un-Diablo for there to be so many BoA items.

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#33 Azidonis

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Posted 18 January 2013 - 07:39 AM

View Postshaggy, on 18 January 2013 - 07:22 AM, said:

View PostLitheum, on 18 January 2013 - 05:06 AM, said:

I agree it is the easiest way, but it is also the laziest and unoriginal.

This is going to shock you, but I agree wholeheartedly.

One of the major characteristics of the Diablo series, for me, is that damn near everything is tradeable.  We're losing that and, whether or not anyone things I'm being melodramatic, that really does make it feel significantly less like a Diablo game to me.  To me it feels thoroughly un-Diablo for there to be so many BoA items.

I agree. When they shipped the CE with wings, I was okay with that. I thought that it was cosmetic, and so it didn't matter.

But when I came back to the game after a few months, I was actually shocked that you cannot buy/sell/trade keys, organs, and Hellfire rings. And now they are making almost an entire tier of gear just like that, complete with gems.

In Diablo 2 you could trade all runes, runeword gear, even personalized items. It seems like the rate they are going, the people in godlies will not be able to trade their gear at all, which is not 'Diablo-esque'. On top of that, they will probably make multiple of the same item while going for perfect rolls, only for that item to become trash instead of traded.

It just doesn't seem like Diablo in that respect. There are some other changes they have made which take away from the 'Diablo' flavor, but I digress.

I do think that Blizzard's insistence of gold as the 'only' currency in this game is slowly coming back to bite them in the ass, though. All of the adjustments they have made to try and effect the cash flow since release point to this, not to mention the fact that godly items are not held in check by another item. They are just priced as high as anyone can price them or is willing to pay.

In Diablo 2, a SoJ, duped or not, was the standard for a long time, and such a standard helped to keep other prices in check.

#34 Rhye

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Posted 18 January 2013 - 08:14 AM

I've got 15k Flawless Square Rubies/Emeralds on my "bank alts". Just waiting for the patch to go live. I couldn't care less about the extra 4 dex on each gem. I look forward to cash in my gems and go nuts on the AH.

Hopefully the increased prices on Radient gems will increase the price on Flawless Square gems as well :)

Account bound gems? Sure. Fine. Account bound crafted gear however? Not fine. A part of the thrill of crafting is the chance to get something to sell (if you can't use it yourself). Gems that cost THIS much if just for bragging rights. I know I won't craft them for myself right away, but maybe further down the line.

#35 masterprtzl

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Posted 18 January 2013 - 09:07 AM

The real problem is that I have seen reports that taking the gems out of the gear causes the gear to remain account bound. This sounds like a bug for sure but I have yet to see a blue response regarding this.

#36 sechssechssechs

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Posted 18 January 2013 - 09:24 AM

View Postmasterprtzl, on 18 January 2013 - 09:07 AM, said:

The real problem is that I have seen reports that taking the gems out of the gear causes the gear to remain account bound. This sounds like a bug for sure but I have yet to see a blue response regarding this.

How about this: http://www.diablofan...akes-items-boa/

#37 Zeyk23

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Posted 18 January 2013 - 06:45 PM

I think one of the big reasons this gem was added was to serve as the gold sink to end all gold sinks. Inevitably, after enough time has passed, a truly absurd amount of money will always accumulate in the coffers of the privileged few. Now when that happens they will finally give those gold coins their eternal rest by spending them on crafting Marquise Gems. Making them account bound was no doubt a step to ensure that players have to use the goldsink to acquire them, rather than trading with eachother and keeping that money in circulation. Otherwise, eventually the supply of Marquise Gems in the world would inflate like everything else, and you wouldn't need to craft them anymore.

#38 Azidonis

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Posted 18 January 2013 - 07:48 PM

View PostZeyk23, on 18 January 2013 - 06:45 PM, said:

I think one of the big reasons this gem was added was to serve as the gold sink to end all gold sinks.

I don't think it will work out that way.

Recall that gem crafting prices were initially intended as a gold sink, until they decided to drop the crafting cost. And then, blacksmith crafting was intended to be the gold sink, until people realized that due to the itemization woes it was a worthless gold sink.

I'm not quite sure that this gem, and the additional crafting recipes (and their products), are the way to go.

For instance, once the people who can afford to actually make the gems and the items for themselves, what will they do then? Make more gold, and hold onto it, in order to wait for the next "gold sink" scheme.

I think in reality it might be more of a RMAH attraction, in which people decide to buy igg with their credit cards in order to have the ability to have the same products for less in-game time spent.

Not that any of this is necessarily "bad" or "wrong", but it is what it is.

#39 masterprtzl

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Posted 18 January 2013 - 08:07 PM

View Postsechssechssechs, on 18 January 2013 - 09:24 AM, said:

View Postmasterprtzl, on 18 January 2013 - 09:07 AM, said:

The real problem is that I have seen reports that taking the gems out of the gear causes the gear to remain account bound. This sounds like a bug for sure but I have yet to see a blue response regarding this.

How about this: http://www.diablofan...akes-items-boa/

Thanks, that puts my mind at rest ;) I will definitely aim to make a few then. At very least 2 emeralds and 2 rubies to swap in and out for my gems. According to D3up, 1 emerald and 1 ruby is a 10k DPS increase whil 2 rubies is 3k, 2 emeralds is 4k. This is paper damage and not effective damage of course but yeah.

#40 Nephelem

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Posted 18 January 2013 - 08:19 PM

the problem is BoA. I want to trade Keys, i want to trade machines and Rings. Wtf is wrong with Blizz making items in Diablo gmes Bind on Account? This is not WoW for Blizzards sake




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