How is this different from D2?
Diablo 3 - Dueling. Good or bad?
Posted 17 January 2013 - 12:11 AM
How is this different from D2?
Posted 17 January 2013 - 12:19 AM
You still oneshot there, atleast what I have experienced, and later years when I decided to return to D2 with the "runeword" system I saw ALOT of people had that Enigma armor granting sorc teleport and everyone was using it, teleporting around each other and who ever got the hit won.
Posted 17 January 2013 - 12:58 PM
I mean no disrespect but.....what you just said there is pretty darn silly. Diablo is no MMO. It is supposed to be about who has the best gear. Whether you have no life and played 12 hours a day to get your gear, played for 3 hours a night after work for a year to get your gear or you whipped out your bank account for your gear...........Diablo is, has been and hopefully always will be about the gear.
Posted 17 January 2013 - 02:05 PM
It also goes to prove how many people jumped on the "I played D2 bandwagon" without really doing so.
From my somewhat limited D2 PvP experience: there was no way out of stunlock Charge Paladins. There was no way to dodge an Amazon throwing 100 homing-piercing arrows at your direction. There was no way to dodge Thunder Storm/Frozen Orb Sorcs or a Bone Spirit Necro.
10+ years went by and they didn't "fix" anything. The skills remained the same. But don't worry, they will very likely fix some of those more broken strategies. They listen a lot more nowadays than what people give credit.
Posted 17 January 2013 - 07:21 PM
Something that may be cool is if they added a faster regen buff for all players in the dueling arena (would disappear if you leave though).
Posted 17 January 2013 - 09:32 PM
This is my top classes in pvp:
1. Demon Hunter
3. Witch Doctor
I think DHs have the advantage of smokescreening and impale (stun/CD rune are really powerful), and the WD with hex is gamebreaking. No life regen stats seem to be very effective in pvp since it's all about burst damage and crowd control.
Maybe switching to normal difficulty (increasing the effective life steal) will make it abit more balanced?
I like the pvp but I do not like the lack of a scoreboard, lack of community system (to connect to other pvp'ers or so) and the lack of a Win/loss ratio + Kill/death ration records in your profile
Posted 19 January 2013 - 03:25 PM
Posted 20 January 2013 - 11:25 AM
capping single damage affix (CHD) is not a solution, since then people needed to have separate PvP gear. They might have now too, but atleast the whole set wont change, when PvPing.
Posted 20 January 2013 - 11:35 AM
Why do people expect anything different in a gamegenre where damage is 100% dictated by randomly dropped gear?
Balancewise it was terrible in d2 and will be terrible in d3, its the nature of the game
I can see what you see not. Vision milky, then eyes rot.
When you turn, they will be gone. Whispering their hidden song.
Then you see what cannot be. Shadows move where light should be.
Out of darkness, out of mind. Cast down into the Halls of the Blind
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users