Jalatiphra, on 16 January 2013 - 06:25 PM, said:
Assume we have averaged out xp and loot on all MPs:
if you have say 100k dps and kill everything on mp0 with one hit you would like need 35 hits on mp10 - concidering mobs have 35times more life.
this character would benefit from the 35 times xp bonus as well 35 times higher chances of getting loot.
Therefore he would effectively lvl just as fast on mp 10 as on mp1 and gain the same loot.
BUT:
Now comes a character with 1million dps thus kills mobs on mp10 10 times as fast as the other caracter.
He would gain 10 times more xp on mp10 as on mp1.
thats a pretty great difference.
----
This would make the game pretty unapealing to casual gamers since they feel left behind, because they lack the time to find appropriate gear to get higher killspeeds.
But casuals are the major part of the playerbase, so MPs are balanced in a way that hardcore gamers still can gain a benefit from going to a higher MP ( concidering they are as fast as on MP0)- but this benefit is not as big as in the above "linear" scaling so that casuals dont feel forced to put more time into the game.
1990 game design principles are just not practical anymore.
forget that MORE TIME INVESTED = FASTER AND FASTER REWARDS
you get more rewards through more time invested but this relation is linear and not exponential as in your scenario.
this has been explained by blizzard in typical politcal correct terms to not piss of the hardcore player base.
TL:DR
linear scaling MP bonuses are logical but impractical because of scaling gear.
If you had a fixed DPS number, linear scaling would be fine. But we dont have. a perfectly geared character can farm mp10 as fast as mp0 thus would be in a huge advantage - just because he invested more time / money into the game.
This would effectiveley make the rich richer and the poor poorer.
THIS IS NOT GOOD DESIGN
Current Design (2005)+: Invest 1 Hour get 1 reward - Invest x hour get x rewards.
Your Design (1990)+: Invest 1 Hour get 1 reward - Invest x Hour get x² rewards.
Well u clearly didnt read what i wrote!
I havnt said that they should average out XP and loot for all levels! I said that would be too much!
Are u gonna tell me that regardless of which MP lvl u play on, u get the same rewards for the time invested?
Im talking about beeing forced into playing the game a fairly specific way to be effecient, whereas i would like if there where more options to choose from.
Theres no way that
"
Current Design (2005)+: Invest 1 Hour get 1 reward - Invest x hour get x rewards.
Your Design (1990)+: Invest 1 Hour get 1 reward - Invest x Hour get x² rewards.
"
applies to me playing on MP0 and then on MP6. In no way am i gonna get the same amount of rares from playing 1 hour on MP6 as i would get from playing 1hour on MP0.
Yes for a select few, your statement about MP10 and getting much much more loot would be kind of true, if everything was avereged out, but that would probably require better gear then what is possible atm.
And then u are talking about ppl having 1mill dps? no1 has that much, at least according to diabloprogress..
So lets be reallistic. Almost any player can get 100k dmg without spending a lot if time and gold atm. 200k is still achievable, but after that its gonna get pretty expensive and most casual players will most likely not get much higher unless they get really lucky with some supernice legendary drop.
so even if there are some few players that have 6-700k dmg buffed, it doesnt make sense to balance the game around the top 0.1% of the playerbase. There still arent that many players who have 400dps buffed, but there are some, so lets use them as an example, since it makes it much more realistic!
Now put that through your math and they get x4 the rewards for the time spent compared to the 100k dps player, if again, everything was avereged out.
Now to the way the game works today, the XP bonus is getting a buff, which is nice, but its hardly gonna make players go to higher MP levels. But at least it will give players like me a litte more XP while farming.
Loot isnt changing at all, so all u get on MP10 is 250% more MF. And to that we need to remember the NV bonus which makes the 250% from MP10 less of a difference. Some ppl have spent many hours looking at MF and it seems like about 350MF will give u about 4 times more rares. (dont know if that counts for legendarys aswell). take a loot at this post
http://www.diablofan...stical-insight/
But lets just, to make it more easy say that bonus u get from MP10 is 3.5 times more loot for the same number of mobs killed. But then it takes 35times longer to kill them... so u need to farm 10 times longer to get the same amount of loot on MP10.
Now we look af the 400k dps player, and yes, he can do it 4 times faster, but that still not fast enough.
And we havent even looked at the MF gained from gear and paragon levels. If we take them into account, cuz MF gets added, not multiplied, then the extra 250% from MP10 will problaby only get u twice the amount of rares from the same number of kills. which means that even a 400k dps player will still get almost 4.5 times less loot by going to MP10.
Which means that if these calculations where 100% correct, then u could increase the number of rares gained for the same number of elites killed by 4.5 on MP10 and the 400k dps player would only get the same amount of rares as the 100k player on MP0.
Ofcourse this isnt 100% correct, but its not all that inacurrate. U definatily wont get the same amont of loot for the same amount of time spent regardless of MP level!
So how can u say that there arent room for improvements when it comes to loot and MP levels?
why should normal players that like to play on higher MP levels get less loot then those on low MP?