Archon - Teleport in 1.07
Posted 15 January 2013 - 09:45 PM
Will this make any of you Improved Archon users switch to Teleport? I know the improved rune is mostly used at higher MP where the extra 25% damage can reduce an elite fight from like 20s to like 15s, but wouldn't the extra teleports increase survival enough to warrent the change? Affixes like Molten, Jailer, Frozen, Fire Chain become much easier when you can teleport around. You can even use Illusionist if absolutely necessary, though now that CM will reduce the CD it's probably not needed.
My wizard, mostly useful for killing demons and collecting loot.
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Posted 15 January 2013 - 10:32 PM
So add that in with new drops and higher XP in monster power lvls, I'll go improved archon to take it one lvl higher.
http://us.battle.net...8/hero/13397595 (Witch Doctor)
Both share the same gearset
Posted 16 January 2013 - 06:46 AM
Posted 16 January 2013 - 10:25 AM
I expect that I'll stick to Teleport. As you pointed out, it really helps for stuff like molten and desecrate, especially when you get stuck by wallers or jailer or just giant mobs in your way. I also use Teleport offensively, to instantly get in range of elites that I want to take down faster with the 1 key (arcane destruction?) although I mostly only need it for the key warden.
Edited by Zeyn, 16 January 2013 - 10:29 AM.
Posted 17 January 2013 - 06:18 PM
I can see the merits, though. But again, the downside is that the Archon isn't going to last long enough. Maybe it'll even out in terms of trading a bit more survivability for DPS.
Edited by Jaetch, 17 January 2013 - 06:20 PM.
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Posted 20 January 2013 - 03:33 PM
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