Patch 1.0.7 Datamined Information
#21
Posted 15 January 2013 - 04:27 AM
[quote name='Benegesserit' timestamp='1358222545' post='1112613']
[quote name='Molster' timestamp='1358222344' post='1112611']
[quote name='Benegesserit' timestamp='1358222295' post='1112609']
darn....was really hoping for something involving rare IDing
[/quote]
we would have to wait for patchnotes for something like that
[/quote]
Aren't patch notes notorious for leaving out some changes? I thought datamining uncovered more than what Blizzard reveals...with the only caveat that before it goes live we have to assume it's not 100% going to happen until it's actually patched live.
[/quote]
Even with the preview and the datamined notes we could be seeing only 50% of the changes. The official patch notes usually include 95-99% of all changes.
[/quote]
offical notes do about 90% there are always the hidden gemes to find
[quote name='Benegesserit' timestamp='1358222545' post='1112613']
[quote name='Molster' timestamp='1358222344' post='1112611']
[quote name='Benegesserit' timestamp='1358222295' post='1112609']
darn....was really hoping for something involving rare IDing
[/quote]
we would have to wait for patchnotes for something like that
[/quote]
Aren't patch notes notorious for leaving out some changes? I thought datamining uncovered more than what Blizzard reveals...with the only caveat that before it goes live we have to assume it's not 100% going to happen until it's actually patched live.
[/quote]
We can't datamine whats not there to datamine, changes like that dont show up in files. so there is nothing to datamine for it to see if it changed :3
#23
Posted 15 January 2013 - 04:56 AM
Also that crafting cost was much cheaper than I thought it would be... going to be lots of crafting from my side
#26
Posted 15 January 2013 - 05:08 AM
#27
Posted 15 January 2013 - 05:11 AM
Beside that, great changes :=)
#28
Posted 15 January 2013 - 05:26 AM
#30
Posted 15 January 2013 - 05:54 AM

#31
Posted 15 January 2013 - 06:49 AM
Molster, on 15 January 2013 - 04:27 AM, said:
overneathe, on 15 January 2013 - 04:19 AM, said:
Benegesserit, on 15 January 2013 - 04:02 AM, said:
Even with the preview and the datamined notes we could be seeing only 50% of the changes. The official patch notes usually include 95-99% of all changes.
offical notes do about 90% there are always the hidden gemes to find
Benegesserit, on 15 January 2013 - 04:02 AM, said:
We can't datamine whats not there to datamine, changes like that dont show up in files. so there is nothing to datamine for it to see if it changed :3
But I though you could datamine info out of no where?
JK! Keep up the good work.

#32
Posted 15 January 2013 - 07:24 AM
#33
Posted 15 January 2013 - 07:41 AM
Ashes, on 15 January 2013 - 07:24 AM, said:
#34
Posted 15 January 2013 - 07:42 AM
werent there 3 radiant rubies in earlier patch notes?
#35
Posted 15 January 2013 - 08:02 AM
Molster, on 15 January 2013 - 04:27 AM, said:
We can't datamine whats not there to datamine, changes like that dont show up in files. so there is nothing to datamine for it to see if it changed :3
You can see number changes to class skills but if they made a number change to rare ID timer you wouldn't see it in a datamine? I don't understand.
Edited by Benegesserit, 15 January 2013 - 08:03 AM.
#36
Posted 15 January 2013 - 08:26 AM
Benegesserit, on 15 January 2013 - 08:02 AM, said:
Molster, on 15 January 2013 - 04:27 AM, said:
You can see number changes to class skills but if they made a number change to rare ID timer you wouldn't see it in a datamine? I don't understand.
we can pull numbers for abilities becuase that data has to be stored becuase we see those numbers in game (they are stored in tooltip files/calculations
however, the ID timer, we never see that number. we see the bar go across the screen, but we dont have a tooltip, or any other form of text in the game that says that number. so we have no way to grab it.
#38
Posted 15 January 2013 - 08:44 AM
#40
Posted 15 January 2013 - 11:03 AM
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