...Continued from previous post
Wave of Light
Rune Suggestions:
Wall of Light - An actual wall appears where the projectile travels dealing xx% weapon damage over x seconds to all enemies that pass.
Pillar of the Ancients (name sounds like a barbarian skill) > Pillar of Ivgorod - Increase the initial damage knocking back enemies slightly. If you hit the pillar within 2 seconds the pillar shatters dealing damage to all enemies in a 45 degree arc, otherwise the pillar will collapse in place.
Exploding Palm
One of my favorite skills but it isn't cost efficient when compared to Sweeping Wind. Reduce the cost to 30 spirit and increase the damage to 1xxx%. The main point of the skill is the DoT and not the explosion that comes after.
Rune Suggestions:
The Flesh Is Weak - Increase the debuff from 12% to 20%
Strong Spirit - If the target explodes after bleeding, gain 50 spirit. (period)
Creeping Demise - Increase duration of the slow to 9 seconds too.
Impending Doom > Bloody Mess - If the target explodes, the target and each monster hit by the explosion has a 20% increased chance to drop a life orb.
Essence Burn - Just a tooltip mod. I know for a fact that the explosion doesn't deal damage with this rune. This should be cleaned up.
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Cyclone Strike
Reduce the spirit cost from 50 to 35.
Sunburst - Increase the chance to 50%, and the duration of the fear to 3 seconds.
Soothing Breeze - Increase the heal of the radius to 30 yards, increase the healing by 2-3 times.
This suggestion is agreeable on spirit cost as the risk it gives far outweights it. It should also be moved to Secondary skills rather than Focus skills.
Rune Suggestions:
Eye of the Storm - Reduce the Spirit cost to 20
Soothing Breeze - Pulls in party instead and heals for almost the same amount as BoH maybe 1k or 2k less.
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Way of the hundred fists
Windforce Flurry - Increase the radius from which monsters are hit by the third strike wave, but decrease the damage from 250% to 200%.
The problem with WotHF is that is really slow on the 2nd attack leaving you dangerously vulnerable especially against DoT as well as reducing your spirit generation time. The 2nd attack should have a high chance to cause the enemy to stagger partially immobilizing them.
Rune Suggestions:
Hands of Lightning > Shield of Fists - The additional number of hits of Hands of Lightning is a death sentence. Instead, starting from the 2nd attack, you gain a shield that blocks xxxx damage for 2 seconds.
Blazing Fists - Increase the duration to 15 seconds
Windforce Flurry > Raging Typhoon - Instead of a projectile. On the third attack, generate a stationary tornado in front of you that deals 250% weapon damage as Lightning over 5 seconds. Will generate even if you do not hit an enemy.
Seven Sided Strike
Rune Suggestions:
Several Sided Strike - Increase the number of hits 12 to make the skill last considerably longer
Mantra of Evasion
Rune Suggestions:
Backlash - Increase occurence chance to 50%. There are several requirements for this rune to be effective, 1) The enemy is near you, 2) The enemy is attacking you, 3) You dodge the attack. Add that all up it makes it very difficult for the effect to actually happen especially in a boss fight. Therefore either the payload is increased or the occurence should be higher.
Elendiro, on 14 January 2013 - 08:06 PM, said:
Mantra of Retribution
Add a 10% damage reduction on the basic mantra.
Transgression - Instead of attack speed, increase the blockchance by 8%.
Indignation - Increase the chance to stun from 10% to 20%.
Collateral Damage - Increase the damage of the AoE to 90%.
I don't agree with the 10% mitigation as it negates the purpose of the mantra.
At higher difficulties, we up our damage mitigation, meaning the reflected damage of MoR is pitiful. Making it that the mantra returns the damage mitigated instead would be far better. It would require a bit of rescaling on the reflected values but at least the damage is more significant.
Rune Suggestions:
Indignation - Agree with the quote above.
Against all Odds - Increase the spirit gain to 6.
Collateral Damage - Increase the chance of the effect to 50%. Same reasoning with MoE Backlash.
Elendiro, on 14 January 2013 - 08:06 PM, said:
Inner Sanctuary
Increase the radius of Inner sanctuary by around 1,5 times.
Sanctified Ground - increase the slow effect from 60% to 80%.
Since 1.07 has already increased the radius (don't know how significant though) I don't think a size increase is needed. Your Sanctified Ground suggestion has already been done as of 1.07 too.
I believe varying shapes of Inner Sanctuary would be better to better help strategic play. The mark should negate ground effects of Molten, Desecrator and Plagued.
Elendiro, on 14 January 2013 - 08:06 PM, said:
Mantra of Healing
Change the life regeneration from a number to a percentage. The caster gains 2% life per second, and the allis gain 1% of their life per second.
Sustenance - Increase the life regeneration from 2% to 3% life per second.
Heavenly Body - Increase the Vitality from 10% to 15%.
Return the initial 3 second increased regen rather than the shield. Regen for you and your ally is 2% of your life. The more max life you have the better, especially for party members with less max life than you.
Rune Suggestions:
Boon of Inspiration - Increase the loh to 290
Heavenly Body - Pass this to Mantra of Retribtuion because it needs it more.
Heavenly Body > Overflowing Chalice - While your life is 90% or above, your damage is increased by 15%.
Elendiro, on 14 January 2013 - 08:06 PM, said:
Mantra of Conviction
Dishearten (Rename it)- Remove the slow effect, instead the mantra reaches out to allies.
Rune Suggestions:
Dishearten - When you first activate Dishearten it has a 20% chance to inflict Fear or Stun to all enemies within 20 yards that lasts 2 seconds.
Reclamation - Provides 3% lifesteal instead of psuedo loh
I'll post up passives next.