Patch 1.0.7 buff mf instead exp on MP
#1
Posted 14 January 2013 - 09:30 AM
Better give us more MF equal how u wanted gives exp. on 1mp +50% ....
propably it wont improve droop much but it gona help ppl who dont reach 100 aswell ppl who hit 100 paragon yet.
if u want make mp more benefit add more bonus from gettin 100 lev smth like new passive skill or w/e
#2
Posted 14 January 2013 - 09:37 AM
Come on man, this game is easy enough as it is
#3
Posted 14 January 2013 - 09:58 AM
got 205dps unbuffed only 150m gold never droped endgame item.
i guess that now system is not justificy cuz someone can play 50h drop item worth 3b but player who play 500h can drop nothing.
this is problem how rng benefit players who play from 15 may.
#4
Posted 14 January 2013 - 10:04 AM
#5
Posted 14 January 2013 - 10:20 AM
#6
Posted 14 January 2013 - 10:33 AM
Another buff to MF will destroy even more the AH. Noth that I really care, I play hardcore and dont really have the problem your are talking about.
#7
Posted 14 January 2013 - 11:57 AM
#8
Posted 14 January 2013 - 12:18 PM
#9
Posted 14 January 2013 - 12:25 PM
#10
Posted 14 January 2013 - 12:29 PM
the point is that only near perfect rares are worth smth now. im sold much rare items but them was worth 1 -5m well ... ive got 350k dps buffed im spend ~700-800m on my gear.
they should reward ppl who spend 500... 1000 or more hour on this game.
other side im know that its extremaly hard too keep some one to game for 1000 h and anyway diablo do it. ( not mention mmo like eve. wow. old tibia)
problem is that new player start play make 60 lev wizz spend 10m on archon gear and can play amlost as efficient like person what played 500h.
there is any reward ...
#11
Posted 14 January 2013 - 03:34 PM
Gear devalues over time.
37.6k elite kills :: 971k total kills
p85 :: 60 :: 60 :: 60 :: 60
#12
Posted 14 January 2013 - 04:34 PM
we dont need faster exp then like now
#13
Posted 14 January 2013 - 04:39 PM
#14
Posted 14 January 2013 - 06:39 PM
In your case though you've pretty much already beaten Diablo. Maybe gear up a different char?
#15
Posted 14 January 2013 - 08:34 PM
I'm happy with the bonus to XP at least, since now I might actually play MP 4-5 to lvl up all my characters.
The only other thing they could consider imho is a gold bonus. But I doubt they will, since a lot of people say the game's saturated with gold already (aka there's too much gold in the economy) and we need more gold sinks, not more gold
#16
Posted 14 January 2013 - 09:12 PM
Actually, the increase in XP seems more like a way to give us better farming options. Currently, just about every XP farming guide says to farm MP0, even with 200k dps (slightly depends on class I suppose, since I'm mostly familiar with a wizard). People don't want to farm MP0 because it's too easy, so they try higher MP which are less efficient, but they dont' like that. Instead, they're raising the XP gains from higher MP to make the XP farming more in line with each other. As was seen from a few other threads with various players competing for how many legendaries they loot, the gain in MF and bonus items from higher MP balances with the higher mob HP so that the approximate legendaries per hour doesn't vary a lot with MP level, at high gear levels. This will make that true for XP, so you can have a lot more freedom to choose your preferred MP level without taking a 50-75% hit to XP per hour.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
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