How will the 5 stack persisting through Acts work?
#21
Posted 15 January 2013 - 07:28 PM
That being said, I raged at that guy because the answers were in the blog:
http://www.diablofan...eview/#crafting
It specifically says there's a recipe on Rakanoth that has a 50% chance to drop if you have 5 stacks of NV, which until NV persisted through acts, was an impossibility. I said "patch notes" and technically I was incorrect as I should have said "blog" but my point still stands.
If said person would have just read the f'ing blog before coming here to rage against the man... he would have seen that there WAS a reason for that change with 1.0.7. Even though I think it may be leading to a "non-storymode" mode, that's only speculation (and great anticipation) on my part. The point remains that there was a reason, apparent in the blog, as to why that change would be going in with 1.0.7.
A little reading, instead of someone going right to the forums to rage with only part of the information, would make us ALL happier. We'd have less negativity, more constructiveness, etc. I think we can at least agree on that. At least I'd hope so.
38k elite kills :: 987k total kills
p86 :: 60 :: 60 :: 60 :: 60
#22
Posted 15 January 2013 - 09:33 PM
shaggy, on 15 January 2013 - 07:28 PM, said:
That being said, I raged at that guy because the answers were in the blog:
http://www.diablofan...eview/#crafting
It specifically says there's a recipe on Rakanoth that has a 50% chance to drop if you have 5 stacks of NV, which until NV persisted through acts, was an impossibility. I said "patch notes" and technically I was incorrect as I should have said "blog" but my point still stands.
If said person would have just read the f'ing blog before coming here to rage against the man... he would have seen that there WAS a reason for that change with 1.0.7. Even though I think it may be leading to a "non-storymode" mode, that's only speculation (and great anticipation) on my part. The point remains that there was a reason, apparent in the blog, as to why that change would be going in with 1.0.7.
A little reading, instead of someone going right to the forums to rage with only part of the information, would make us ALL happier. We'd have less negativity, more constructiveness, etc. I think we can at least agree on that. At least I'd hope so.
Still, they neer said NV would work like you assumed, or the ONLY reason they did it was for recipes.
So not sure your response was necessary or reasonable.
"One of the reasons for the NV stacks persisting is because we will need to have 5 stacks going into Act 5 to farm recipes, if you read the blog you would see that. However, I understand how you might want the stacks to persist while changing quests, however it is not likely because I just don't think they want people switching quests and keeping stacks."
That would have worked fine, and not instigated more rage.
#24
Posted 16 January 2013 - 05:27 AM
Sovngarde, on 13 January 2013 - 09:36 PM, said:
Unless they link the whole game together like in D2, this change was more or less just a waste of some software engineer's afternoon.
It is literally impossible to have 5 stacks for Rakanoth in the current setup. This new method would allow you to get 5 NV in Act 3, kill Asmo, and carry on into act 4 for a shot at Rak's new pattern drop. Now it might be more effective to farm other bosses, but that's the only way to farm him.
#25
Posted 16 January 2013 - 05:39 AM
Zyfoh, on 13 January 2013 - 08:47 PM, said:
Because it can't just really be that you keep the stacks after ending an act, that would just be pointless.
It's the latter. Until they address monster density, from a farming (exp or loot) perspective, ya it's not going to be changing routes since even act bosses aren't very efficiency friendly.
It does however put some interesting runs for keys though. But ya, it's not a "STOP THE PRESSES, CHANGE ALL THE GUIDES" type of change. The exp one though might get geared players out of MP 0 and 1 though.
#26
Posted 16 January 2013 - 07:16 AM
IgnatiusReilly, on 15 January 2013 - 04:38 PM, said:
I really like this idea although I might take it up a level doing speed runs with each of the different classes, Could be a fun way to see which of my charcters really is the best all round.
#27
#28
Posted 16 January 2013 - 02:53 PM
Knock someone for giving you *only* 1/2 a bowl of food when you're starving, good move.
My Demon Hunter: http://tinyurl.com/anufqzj
Demon Hunter spreadsheet by Dretar http://www.diablofans.com/topic/46517-demon-hunter-dps-calculator/
#29
Posted 18 January 2013 - 07:25 PM
Phredreeke, on 13 January 2013 - 08:56 PM, said:
Oh you mean like farming the same Act over and over because its the most viable?
#30
Posted 19 January 2013 - 01:24 AM
Nikdik, on 18 January 2013 - 07:25 PM, said:
I never said Blizzard has done a good job meeting there own goals....I'm just telling you what their goals are, and why they won't add NV persisting as you switch quests because it goes against their goal, of making farming the same boss over and over viable.
I agree it's no different than running A3 over and over, but I doubt they intended a run to consist of a 6-10 minute speed clear and reset to be a normal farm run.
Also, on PTR NV doesnt persist through changing quests.....so even if my reasoning doesnt make sense to you, I was right.
#31
Posted 19 January 2013 - 09:35 AM
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#32
Posted 19 January 2013 - 10:09 AM
Bagstone, on 19 January 2013 - 09:35 AM, said:
#33
Posted 19 January 2013 - 11:21 AM
Questions about wizard gear? Helpful tools? Common wizard builds? What gear for my follower? And what is a black weapon?
Answers to these and many other questions in the Wizard Gear Guide.
#34
Posted 19 January 2013 - 11:38 AM
Andarus, on 14 January 2013 - 01:02 PM, said:
I switch between acts all the time. Farming one area is pretty god damn retarded. Why would you do that? You competing with the Chinese....gotta stay efficient?
Please visit this thread to help add a /nopickup to D3. Comment and 'like' so that it gets attention
#35
Posted 19 January 2013 - 03:53 PM
Thing is, a great game can be appreciated when efficiency and fun go in the same way.
This is the opposite of that.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











