Ducha, on 13 January 2013 - 04:47 AM, said:
We have character builds, it's just that some work better than others. Nearly any build can work for inferno since the introduction of monster powers, people just think that because you're not a whirlwind barb or don't have the build that 80% of the other people playing that class use you can't do inferno. Which is very wrong.
It's always fun to try weird and crazy builds, which is what I'm currently doing in Diablo. I know dueling is coming up, but PvP isn't what Diablo revolves around for me. I play Diablo to unwind after a long day, to have fun. At the moment I'm sitting at mp4-5 on my Barbarian.
No, we don't think that other builds don't exist, the problem is other builds require nothing and are good for nothing.
In games where you have stat allocation and skill trees which are difficult or impossible to respec, you get to enjoy the rerolling of characters for different uses. Typically these characters all benefit from different types of gear, and typically not every player can farm for all types of these gears because, for example, so and so item might be found only from a specific boss in act 1, while some other item might only be found in some other difficulty on some other boss in some other act.
You might even improve that by having different bosses which can be farmed far more efficiently with some builds, and not so well with others, so there's real depthful content here without ever needing to patch the game every 6 months like an MMO.
Leoric's signet was a great example of this: You must choose, do you want to hunt for legendaries in act 3, or do you want to risk finding nothing good, but potentially finding leoric's signet (in it's heyday, before hellfire rings)
...and thus you have a meaningful economy. Choices and opportunity costs and time investments are what make up the basics of an economy.
Diablo 3 lacks all of the above that I have mentioned, and it's quite boring on account of that.
If you take the above, you've got strong infrastructure for endgame content.. then, all you need is a few additional contents such as ladders, pvp, and perhaps restoring difficulty levels. That's a good ARPG.
This diablo 3 doesn't know what it wants to be.. does it want to be a casual 5 minute game, or does it want to appeal to more serious gamers? Does it want to be a trading game, or be replace those items with BoA
The game is stretched in too many directions and not well thought out, and that's why it has an angry fanbase.
Edited by Crashhh1, 13 January 2013 - 05:28 AM.