Ruby upgrade but not topaz?
#1
Posted 12 January 2013 - 10:45 PM
Thoughts?
#2
Posted 12 January 2013 - 11:10 PM
its like 65mil if you craft it yourself, on AH add like another 30mil
#3
#4
Posted 12 January 2013 - 11:44 PM
#5
Posted 13 January 2013 - 12:14 AM
#6
Posted 13 January 2013 - 01:17 AM
Zissou, on 13 January 2013 - 12:14 AM, said:
#7
Posted 13 January 2013 - 01:27 AM
@chaoslux - hes saying increases attackspeed not +damage.
#8
Posted 13 January 2013 - 01:34 AM
Quote
Yea if you read it closely it says nothing about increasing attack speed, only that builds that rely on it heavily will get more benefit out of the new rubies instead of the new emeralds. Blizzard always had an odd way about how they word things so you can really never pin anything down on them.
#9
Posted 13 January 2013 - 01:40 AM
id say its either +ias or ias%. should be interesting none the less
for ww barbs. rubies with any attackspeed bonus will be the new prefered farming gem in wepons for more hits/second/mob before they die allowing the highest amount of fury back from sprint.
Edited by agadabagada, 13 January 2013 - 01:40 AM.
#10
Posted 13 January 2013 - 03:07 AM
#11
Posted 13 January 2013 - 06:09 AM
It would be awesome if topazes would increase attack speed...
But the "attack speed" in the preview entry means massive damage on weapons that would be very desirable for people who stack attack speed rather than crit damage (CM/WW wizards perhaps?).
As for...
Quote
The new tier will be a step above Radiant Stars, with the same progression of stats.
i.e., Marquise Amethysts will likely add 62 vitality for armor pieces, 19% life to helms, and 700 life on hit to weapons; Marquise Emeralds will likely add 62 dexterity for armor pieces, 33% extra gold find to helms, and 120% crit damage to weapons, etc.
Edit: And it looks like Wyatt's post on reddit reflected exactly what I suspected with rubies. gg.
Edited by Jaetch, 13 January 2013 - 06:47 PM.

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#12
Posted 13 January 2013 - 06:11 AM
I guess they didn't expect monster HP to scale this high (they weren't planning on having MP), and didn't want a system that would allow all monsters to just kill themselves (hence the limited numbers and it not affecting ranged units).
I think they could really make Thorns have some sinergy either with a character's Main Stat or Vitality. Maybe even both at the same time. And also make it deal like 50% (or 30%) of its damage to ranged monsters.
#13
Posted 13 January 2013 - 11:16 AM
Quote
Wyatt: Sorry for the confusion. The new Ruby gives flat damage increase, much like the existing rubies do. However, because of the way the math works out, the higher your attack speed, the more your character benefits from a flat damage increase.
For example, let's say Your attack speed is 1.1 If a Ruby adds 20 damage to your weapon, then it is adding 22 DPS to your weapon. However, if your attack speed is 2.4, then that same Ruby that adds 20 damage to your weapon is going to add 48 DPS to your weapon. Essentially, flat damage benefits higher attack speeds.
Our goal with the tuning on the new Ruby is that if you have high attack speed, and/or your skill build leans heavily on skills that don't crit (such as Hydra), then you may prefer the flat damage granted by the Ruby over the Critical Hit Damage provided by the Emerald. The exact tuning point has gone through some internal testing but we'll be monitoring things on PTR as well. I expect some clever theorycrafters will figure out some breakpoints for when to use one gem or another.
#14
Posted 13 January 2013 - 05:31 PM
#15
Posted 14 January 2013 - 12:43 AM
#17
Posted 14 January 2013 - 01:32 AM
#18
Posted 14 January 2013 - 02:16 AM
carlucio, on 14 January 2013 - 01:32 AM, said:
This appears to be the case, as mentioned in this blue post:
Originally Posted by
http://www.diablofan...weekly-roundup/
I'd say we're getting closer to that "long term" that was stated back then. Hopefully.
#19
Posted 14 January 2013 - 09:07 AM
That's 2188 clicks at 3 seconds per click, and that is if I perfectly time all 2188 of those clicks within that 109.4 minutes. (current takes 729 clicks per radiant star, so (3)(729) + 1[for last click from Radiant Star -> Marquis = 2188]
I might as well just spend 5 minutes to write a simple script to do it for me go out to grab a bite and come back then click my mouse over 2000 times in during 2 hr period.
Edited by Oranite, 14 January 2013 - 09:15 AM.
#20
Posted 14 January 2013 - 09:13 AM
(If so... OMG... so lame Blizzard. Seriously... where do you come up with this shit? Its almost like they are intentionally trying to make people angry with pretend improvements and add-ons)

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