Edit: Added an extra passive, active and also runes to all the actives as well as some more costs, cooldowns, the primary stat mechanic and weapons he can equip.
I really liked the assassin in d2 so i'm making a new version of it ^^
This new version is related to a poisons build which would be more focused on elite killing or pvp, i even put in some cooldowns and numbers, hoping to give the feeling of the overall build, but of course that would be balanced and the class would have more non poison related abilities and runes, hope you like it.
The Assassin:
Primary Stat: The Assassin would get damage from all 3 stats instead of just one, but only at a 50% rate compared to the other classes.
The Resource: Awareness (100), behaves kinda like a mix of fury and discipline, it raises very slowly, but dealing or receiving damage increases it's regenerating rate.
The Weapons: The Assassin can only dual wield, but he can use all 1h weapon types, and has a class specific hidden blade which can be equipped only in the off-hand.
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Master Alchemist (Passive):
Each time you use a potion or pick up an health globe you also release a poison cloud around you applying a poison which stacks 5 times.
Poison damage: 0,4% of target's max health per sec
Poison lasts: 5 seconds
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Poison Coated Blade (Passive):
Every 4th ability used by The Assassin also causes him to attack with his hidden blade, dealing 150% weapon damage to all enemies around him and applying a poison which stacks 5 times.
(Requires Hidden Blade equipped in the off-hand)
Poison damage: 0,4% of target's max health per sec
Poison lasts: 5 seconds
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Debilitating Poison (Passive):
Every poison stack reduces enemy damage by 2%
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Cloak of Invisibility (Active):
The Assassin goes into stealth, becoming invisible to enemies and making his next ability add 1 poison stack if done while stealthed (attacking while stealthed breaks the stealth).
Lasts: 10 seconds
Cooldown: 25 seconds
Cost: 15 Awareness
Runes:
- Smoke Bomb: The Assassin releases a smoke bomb when entering stealth, blinding nearby enemies for 3 seconds.
- Vanish: Increases the duration of the stealth to 15 seconds.
- Lurker: The Assassin regains 3 Awareness per sec while stealthed.
- Recuperate: Heals The Assassin for 40% of his maximum Health.
- Shadow Strike: Hitting an enemy while stealthed will cause him to be shrouded in shadows, dealing 50% weapon damage to all nearby enemies per sec for 4 secs.
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Ambush (Active):
Attack an enemy dealing 200% weapon damage and adding 1 poison stack, adds 2 poison stacks if done from behind.
Cooldown: 5 seconds
Cost: 25 Awareness
Runes:
- Gutted: Reduces damage of ambush to 125% weapon damage but it now deals damage to all nearby enemies.
- Eviscerated: Increases the damage of ambush to 250% weapon damage.
- Tactician: The Assassin regains 40 Awareness if ambush is done from behind.
- Live to Fight Again: If ambush fails to hit the target The Assassin will stealth for 3 seconds.
- Hardened Killer: After using Ambush The Assassin will take 35% less damage for 2 seconds.
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Low Blow (Active):
The Assassin deals a low blow on an enemy stunning him and adding 1 poison stack.
Lasts: 2 seconds
Cooldown: 6 seconds
Cost: 30 Awareness
Runes:
- Cheap Trick: Increases cooldown to 10 seconds and duration to 4 seconds.
- In Your Face: Low Blow no longer stuns but deals 150% weapon damage
- Poisoner: Stun duration reduced to 1 second but now adds 2 poison stacks.
- Saboteur: Enemies killed while stunned by Low Blow will explode, dealing 200% weapon damage to all nearby enemies and applying 1 poison stack on them.
- Death Warning: Increases Low Blow's cost to 50 Awareness but makes enemies hitted by it to take 25% additional damage for 2 seconds.
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Assassinate (Active):
The Assassin teleports behind an enemy striking with both main and off-hand, dealing double 100% weapon damage plus 5% extra damage for each poison stack on the target.
Cooldown: 10 seconds
Cost: 50 Awareness
Runes:
- Poisoned Blood: Instead of dealing damage per poison stack The Assassin heals 5% health per poison stack instead.
- Focused Killer: The Assassin no longer teleports but deals 150% weapon damage with each strike.
- Killing Instincts: Instead of dealing damage per poison stack The Assassin regains 10 Awareness per poison stack instead.
- Poison Mastery: Increases damage per poison stack to 10%.
- Faster Then Sight: The Assassin gains 25% movement speed for 3 seconds after using Assassinate.
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Hack & Slash (Active):
The Assassin attacks with his main hand and off hand in rapid sucession dealing 75% weapon damage with each strike, The Assassin regains 5 Awareness if both hits damage the same target.
Cost: 5 Awareness
Runes:
- Fluid Combat: The Assassin regains 10 Awareness if both hits damage the same target but damage is reduced to 60% weapon damage.
- Determined Killer: Damage increased to 100% weapon damage but no longer refunds Awareness.
- Perseverance: Reduces Hack & Slash cost to 2 Awareness.
- Poisoned Strikes: Hack & Slash has a 10% chance per hit to apply a poison stack.
- Agile Prowler: The Assassin gains 5% dodge for 3 seconds after using Hack & Slash stacking 3 times.
Edited by Kallizk, 13 January 2013 - 06:23 PM.
Those Who Do Not Know True Pain Cannot Possibly Understand True Peace...