Wizard group specs
Posted 09 January 2013 - 04:00 PM
my link: http://us.battle.net...11/hero/2161910
Posted 09 January 2013 - 05:13 PM
CM/WW and archon are both no goes for mf/exp run imho.
You'd probably want a moblie, fast dmg build
I'd say shock armor is mandatory (thunderstorm/shocking aspect)
Teleport just to keep up i think
Magic weapon and familiar- sparkflint ofc
for spells, i think blizzard (stark winter) is a good secondary choice. For primary Electrokute - lightning blast or Shock pulse - piercing orb seem good choices on paper. Both are piercing, fast attacks which should allow you to keep up and do some actual dmg in a large group.
cold blooded / glass canon / <open> as passives
Still looking for friends to play (eu)
Posted 09 January 2013 - 05:57 PM
I know what are saying about archon having reduced effectiveness in a group, but unless the people you are playing with are 100% up time sprint barbs or 100% uptime tempest rush, you should be able to just blast through things with archon (i dont know how you'd keep up with either of those builds anyway). I run with a 4 player group and they all basically run behind me while I destroy the field with Archon at mp0-2. When we get to larger guys like elites, they really bring the pounding.
Posted 09 January 2013 - 06:04 PM
http: // eu.battle.net/d3/en/calculator/wizard#VmXSjO!fgY!YZaZaZ
It works great with APoC MH+OH and mixup of CM/WW gear (Attack speed), i can reduce cd on Archon in seconds, meaning i can bring good dps and wont worry about archon ending/not scoring killing blows.
Also, you can change DS for FN for control, but i like DS, just to get those WW crits and jump back into Archon.
Improved archon is also fine, but teleport is best to catch up with group.
Posted 09 January 2013 - 08:40 PM
that 6th spot that Roman has Diamond Skin in is really a personal preference up to the user as it doesn't really do anything if you keep archon up as much as possible.
Posted 10 January 2013 - 03:21 PM
Posted 10 January 2013 - 04:25 PM
Yah, getting apoc for me was a HUGE dps loss, so I can sympathize with you there. A black weapon with an apoc triumvirate maybe? I know that I've seen black wands with apoc but wands with 900+dps are very few and far between imo. Arcane torrent with Death Blossom and Arcane Dynamo passive is ridiculous high damage for mobs, but almost requires it's own set of cm gear. It's a build that I saw on a "public" game that I've been toying around with, but it works horribly without support.
PS I don't use apoc with WW on archon, because I generally get all of the cooldown back from just a couple castings of it. I use the reduced cooldown rune and evocation passive tho, so I almost never have to use ww for more than a fraction of the downtime.
Edited by JKlimek, 10 January 2013 - 04:27 PM.
Posted 10 January 2013 - 06:13 PM
Posted 10 January 2013 - 06:58 PM
Does anyone have interesting non-archon builds that boast efficiency in group play??
Edited by Nuthin2Lose, 10 January 2013 - 07:00 PM.
Posted 10 January 2013 - 10:07 PM
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats
Posted 11 January 2013 - 03:39 PM
Posted 12 January 2013 - 07:21 PM
Posted 13 January 2013 - 08:01 PM
I use an Oculus (I'm going to assume Teleport CD reduction will be key once dueling comes out) as my off-hand for a simple 10 APoC to constantly refresh Archon with WW. My Scoundrel carries a Buriza so Cold-Blooded is constantly in use. Can swap Improved Archon for Arcane Destruction, Blood Magic for Force Weapon if you already carry a life steal weapon, Bone Chill for Deep Freeze.
Can use Living Lightning if you don't run APoC: http://us.battle.net...XjSO!Zbg!ccaacc
Not as efficient, but at least you don't have to spend gold on APoC gear. IAS helps the most here along with high crit chance. I wouldn't really recommend Frost Nova here, since Living Lightning isn't as efficient in proccing CM as WW, so Diamond Skin may help more with survivability. Either way, this'll help in running Archon as often as you can without worrying about getting all the kills.
If you're not going for efficiency, I can suggest using a more "fun" build like: http://us.battle.net...kdYO!dZg!Ycccac
Don't try this solo unless you're on low MP with above average gear, since you'll rely on constant spamming of Calamity Teleporting into melee range, spamming Wave of Force and Mirror Mimics, which can unleash their own WoF. Starting off with Shatter Frost Nova and then killing the frozen mobs with WoF and Spectral Blades can unleash more freeze. Armor can be Scramble or SA Storm depending on your survivability. It's a lot of fun.
Or try some variations of no-AP Disintegrate builds: http://us.battle.net...gjST!Xae!ZZcaZZ
The key here is to reduce the AP cost of Disintegrate to as low as possible. While you're more fragile using Disintegrate instead of Archon, at least you'll be able to keep the channel up the entire time rather than worrying about maintaining the Archon duration. This is why the build works better in multiplayer games, where others can tank for you. Some AP-reducing skills can be replaced if you manage to keep your AP regeneration up enough.
Edited by Jaetch, 13 January 2013 - 08:04 PM.
"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
Posted 14 January 2013 - 06:33 PM
The other build I have used during group play is: http://us.battle.net...XYSO!YWg!YcaZcZ
This build is really a melee tank and is also a fun variation.
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