1a. Current amount in Normal mode.
1b. Current amount multiplied by 1.5 in Nightmare mode.
1c. Current amount multiplied by 2 in Hell mode.
1d. Current amount multiplied by 3 in Inferno mode.
Increasing the amount of enemies to kill would greatly increase the amount of fun people have in each difficulty and actually making the difficulty modes different from each other.
2) Add a real secret level:
2a. Create a zombie cows level.
2b. Create an endless dungeon (guaranteed one legendary-dropping chest every 10 levels).
2c. Create a massive dungeon (20 levels, guaranteed legendary in level 20).
The thing that disappointed me the most about Diablo 3 is the lack of a substantial secret level. The Secret Cow Level was so amazing in Diablo 2 and there is no excuse to skip adding another one.
3) Improve Whimsyshire:
3a. Triple/quadruple total amount of enemies.
3b. Add unique/champion monsters and 4 bosses (only one boss randomly spawns each game).
3c. Triple the level size.
The secret level sucks, period.
4) Add Multiplayer dungeons:
4a. Create dungeons that are too hard to solo.
4b. Create dungeons that only groups can enter.
4c. Create multiplayer-only events.
Why do multiplayer right now? Multiplayer-only content is a major need for a game that is intended to favor multiplayer gaming.
5) Create difficulty-specific, random spawning monsters that have a 20% chance to drop a legendary (very rare, only 3 spawned in random locations in each game):
5a. Normal mode - none.
5b. Nightmare mode - monsters named "Nightmares" that look like wraiths.
5c. Hell mode - "Hell Soldiers" that are fiery skeletons wielding swords.
5d. Inferno mode - "Inferno Beasts" that resemble minotaurs with large axes
Seriously, this whole repetitive story thing sucks, especially when every difficulty is the exact same, but slightly harder. This would at least add some uniqueness and something new to the difficulties for people leveling characters for the 3-100th time.
Suggestions/comments/praising/refuting appreciated. What do you think?
Edited by mbease, 04 January 2013 - 10:34 PM.











