We have very good reasons to promote bind-on-equip, and we specifically talk about the relationship of this to WoW and why we still support it in Episode 6 and 7 (the later being the best case for it).
Ultimately, blizzard wanted to have its cake and eat it too. They want an AH for efficient item trading without having any of the item destruction/binding systems that would typically go along with it.
Just because other Diablo games didn't bind in the past does not mean newer Diablo games with auction houses should act in the same way. The existence of AH changes everything. The lack of item destruction/binding has destroyed the economy. Now everything you find in the game is worth nothing.
The same thing even happened in D2. If you were participating on d2jsp, it was *very* apparent that items lost tremendous value due to the lack of binding, including people's beloved rune-based currency. It wasn't just dupes - all items tanked. This made farming less rewarding as the ladder season went on, which is a bad thing for a game without ladders especially - i.e. Diablo 3.
There's nothing wrong with flipping though. In real markets, flipping signals to the economy the value of items. If people are willing to pay more for an item, that economy now knows the item was undervalued. It helps people value items to their true values in the future.
Taxing production is universally a bad thing. Why do you want to punish the person who spend 1500 hours farming that 2 billion gold item? That doesn't make any sense to me. Sometimes these items sell for such high values, the tax is equivalent to hundreds of hours of farming - that's a ton of stolen/wasted effort.
On top of this, the 15% tax encourages transactions to be held outside of the AH, and as gold continues to inflate, more and more transactions will occur outside of the AH. Is that the behavior we want to see in the game? Do we want to see the AH relegated to low and mid-tier items only? This will eventually happen, and is happening now. If don't want this to happen, we have to realize the AH tax is encouraging this behavior. It is an unseen consequence to this game mechanic.
Sometimes the older games had better mechanics, and sometimes they had worse mechanics. Newer ARPGs have much faster base run speeds. If you play Torchlight 2 or Marvel Heroes, you'll realize that characters move much faster, and this really makes the game more enjoyable. It lets players experience more in limited time frames.
Ultimately what it comes down to is the game designer being respectful of the player's time. Making them walk/run very slowly is just wasting their time. In the past, movement speed might have had an impact on mechanics, but kiting builds are a thing of the past, and besides, there are ways to rebalance those encounters to take into account the movement speed boost.
And on top of this, I would rebalance the movement speed buffs to bring everything closer together, so we wouldn't see DH's vaulting around faster than they are now for example. Same with Wrath of the Berserker. Again, this is one of those things that goes unsaid by just giving a cole's notes version of our show
As an aside, I do encourage people to watch/listen to the shows. We put in a lot of time to make the shows, and to repeat ourselves means we spend less time making new shows and doing other things
Edited by egervari, 02 January 2013 - 11:36 PM.