I'd actually argue that the systems and mechanics already in the game are good as they are. The things D3 is missing are things that test endurance, skill and a general level of competitiveness. The developers have thus far added new mechanics and some small content, and have promised more to follow, so I have faith that all the stuff D3 is currently lacking will be in the game at some point down the road.
Honestly, I could go on into greater detail about whats great and what is lacking, but I'm fairly sure that anyone who has been actively following the community knows the discussion has been made since day one. People have already formed their opinions. As far as I'm concerned, D2 harbors the best memories for me personally when it comes to gaming, but objectively speaking, it also had many flaws which D3 has already shown to handle better. For example, as much as people may refuse to notice this, but the D2 economy would effectively be sent back to the stonage if Blizzard took out all the dupers, botters and item stores. Following this, people would really start to notice that D2 itemization isn't really that different once you take out all the runewords. Out of the almost 300 uniques in the game, how many were truly memorable? You'd be surprised, but it isn't much better than D3. This in turn would cause people to actually look at more than just rare rings, amulets and gloves, and suddenly the whole paradigm shifts to the point where even the stat system sucks - found a nice rare? Better reroll to meet its requirements
I'll admit that I really liked the way the D2 economy worked. On the other hand, many old members here will know my opinion on bots and dupes/itemstores, and as much as I hate to admit it, looking back, they're what made D2 work a lot better than it should have on a lot of levels. Even the players that weren't directly associated with the whole thing benefited a lot, just by sheer virtue of allowing people to make endgame runewords. Not to be confrontational, but anyone who disagrees should try to create a high-end runeword they used at one point by themselves without trading for runes or such. Once you get your hands on the Jah, Ber or Zod runes, try justifying why you would trade a HR for 40Pgems or less
The only thing that I can justify people having different opinions on is the skill system, since that doesn't directly get tied in with any other mechanics in both games, and yet they differ on fundamental levels. However, even here is something to be taken away, as people seem to have forgotten how important +skills and OSkills were on gear. In truth, those stats were not too different from today's CD, CC or IAS.
Enough rambling however. Hope everyone has a Happy New Year
Edited by Ferret, 31 December 2012 - 08:46 AM.