Edited by Astrand, 30 December 2012 - 09:12 AM.
Let's Brainstorm for a Good Solution to PVP
#21
Posted 30 December 2012 - 09:12 AM
#22
Posted 31 December 2012 - 02:17 AM
Astrand, on 30 December 2012 - 09:12 AM, said:
and do you know how much this is going to help the economy? i want to call out everyone in pvp and make some money OR GEAR thats what i want
Edited by dao72785, 31 December 2012 - 02:18 AM.
#23
Posted 31 December 2012 - 03:30 AM
CherubDown, on 28 December 2012 - 08:04 PM, said:
What ideas do you have for PvP that would replace this system?
Note: This is not a thread to argue about the news from yesterday - this thread is about solutions.
Just a note: What's a fun pvp? Serious people, pvp is pvp. Duel? great. TDM? great. Diablo 2 pvp style? great.
There's no solution bro. What the hell do you expect to be fun in pvp? it's totally subjective. People want to kill others, show it's superiority, be challenged, pvp people will find it fun whatever they put into this game.
For me duels and TDM is a small step. what's wrong with their implementation? What "blizzard style" phylosophy is that, that makes the community wait for so long for nothing? I'm not talking about 7 months, I'm talking about years and years of development that was screwed by some retarded phylosophy.
There's nothing wrong bro, there's nothing boring. Let this community play this shit pvp already. Battlegrounds? capture the flag? king of the hill? who cares, I want a quality pvp (NO ONESHOT FEST), the format(STYLE OF PVP) can be any.
Edited by eldimmy, 31 December 2012 - 03:31 AM.
#24
Posted 31 December 2012 - 02:41 PM
noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.
i'm sry if i'm gonna going to refer to diablo 2 again, but the numbers were way closer to eachother. wich makes balancing a little easier.
the most drastic option i would see fit is to change absolutly everything, how hp is calculated, how damage is calculated, everything...
they made it hard for themself. in d3 items don't give small upgrades. they give worldchanging upgrades. and thats the entire problem.
#25
Posted 31 December 2012 - 05:22 PM
incy1987, on 31 December 2012 - 02:41 PM, said:
noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.
Just remove crit damage against players and nerf damage dealt by 1/4. Sounds easy to me.
Edited by Vooodu, 31 December 2012 - 05:22 PM.
#26
Posted 01 January 2013 - 04:26 AM
incy1987, on 31 December 2012 - 02:41 PM, said:
noone is gonna survive 1 sec against a 300k dps demon hunter with hungering arrow.
i'm sry if i'm gonna going to refer to diablo 2 again, but the numbers were way closer to eachother. wich makes balancing a little easier.
the most drastic option i would see fit is to change absolutly everything, how hp is calculated, how damage is calculated, everything...
they made it hard for themself. in d3 items don't give small upgrades. they give worldchanging upgrades. and thats the entire problem.
#27
Posted 01 January 2013 - 10:05 AM
Astrand, on 30 December 2012 - 09:12 AM, said:
This is all the game needs to rule for the next 10 years ... seriously, that was why people played d2 for a freakin decade and why there were plenty of private duel communities around. Guess what, it was great fun without your help. Spice it up, give the possibility to battle for loot, to battle as team or even to hold a clanwar. ADD CLANSUPPORT. GIEF SEVERAL OPTIONS OF TEAM PVP MODES. LET US CREATE OUR OWN GAMES. LET US ORGANISE TOURNAMENTS. STOP TRYING TO BALANCE CHARACTERS, you have never succeeded, see WORLD OF FAILCRAFT arena.
Dear clueless Blizzard lend an ear to all the people who have gathered experience in playing diablo pvp over the past 13 years. Stop iterating your systems and bullshit ideas like: let's incorparate pve elements into pvp... Listen to the community since you have no fuckin idea about what is fun nor do your internal testers. You have proven your internal tests are shit and not worth anything, several times. You have also proven that none of your OH SO GREAT TEAM of developers has ever understood why D2 was so successful ... has anyone of you ever played the game for more than 2 months????
I hope some blue reads this as they say they do. Read it damn bashiok and pass it on to your team of losers.
#28
Posted 08 January 2013 - 05:45 PM
Well, I find it funny that Blizzard can't think of enough rewards to make it worth our while. They can be rare dyes (actual Golden/Silver/Texturized dyes), titles (based on different battle achievements - tanking, disabling, dealing damage), banner customization, being able to name your own items or even having a rudimentary transmogrification system (it's about time those awesome looking crappy legendaries start being used).
It's pretty easy to have those rewards being given randomly every couple matches (and have them all be account-bound). If you wanna dye all your gear in proper "golden dye", you'd have to play quite a few matches (since the rewards are random). And why not have PvP matches give experience and gold? Or even a bonus to the next PvE grinding marathon?
I'd rather if they released it in its simplest form, and then work the problems out afterwards. Even if it has no rewards at first and they're introduced later. Better than causing such an outrage in the community
#29
Posted 08 January 2013 - 06:31 PM
Edited by Novacron, 08 January 2013 - 06:32 PM.
#30
Posted 08 January 2013 - 07:27 PM
simple but that would work perfectly.
1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.
Edited by wizzypopje, 08 January 2013 - 07:28 PM.
#31
Posted 09 January 2013 - 12:06 AM
PvP Ladder: Does this need more explanations? People want PvP and people want a ladder - simple.
CTF/Other type of BG: Well, battlegrounds have proven to be addictive, this could me merged with the ladder easily.
Follower wars: Oh come on, this would be boring, wouldn't it? Well, it's just something Blizzard might implement, sadly but seriously.
#32
Posted 09 January 2013 - 12:31 AM
Don't implement anything special. Have Dueling / the ability to set yourself hostile, and leave it at that and let the community make their own games up.
No need to go making some super special events which people will take far too seriously then start demanding specific PVP gear for.
#33
Posted 09 January 2013 - 01:00 AM
#34
Posted 09 January 2013 - 04:18 AM
e/ Oh, and for god sake, don't give us some crappy duelling system.. Keep it clean like in D2. But i'm afraid there will be some feature that makes PK impossible.. Like you have to accept the duel or something. I really hope they don't do like this.. I want to be able to PK! But probably this won't be doable since the game is literally made for 3 year old kids lol.
Edited by Dav5152, 09 January 2013 - 04:24 AM.
#35
Posted 09 January 2013 - 04:28 AM
#36
Posted 09 January 2013 - 04:30 AM
wizzypopje, on 08 January 2013 - 07:27 PM, said:
1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.
I can't agree with you on this one. HC is HC. Don't forget that. There should be no exception what so ever. I play hardcore and I would hate if there is some mode where your character suddenly is softcoreish. Me and all the other HC players play HC because of the thrill. To remove that is really stupid lol. If you want to duel in hc it should be like anytime playing hc. Die or Kill.
#37
Posted 09 January 2013 - 05:12 AM
Dav5152, on 09 January 2013 - 04:30 AM, said:
wizzypopje, on 08 January 2013 - 07:27 PM, said:
1v1 duels ingame with ears would be nice too. Hardcore players can participate in matchmaking and custom games with no penalty, but if they do a duel in game and die, they die forever.
I can't agree with you on this one. HC is HC. Don't forget that. There should be no exception what so ever. I play hardcore and I would hate if there is some mode where your character suddenly is softcoreish. Me and all the other HC players play HC because of the thrill. To remove that is really stupid lol. If you want to duel in hc it should be like anytime playing hc. Die or Kill.
I dont play hardcore, but I heard blizzard said that they want hardcore players to be able to pvp without dying after 1 match, unfortunately im 90% sure hardcore players will be able to pvp without much penalty, but there must be, at least, one way for them to duel to the death, I always loved to do iron mans in diablo 2 and watch youtube videos of hardcore geared characters duel to the death. I love the thrill of hardcore, i'd definately play if it was totally safe of lags and disconnect deaths. im so sure that if I play hardcore and I die, it will be because of a power failure or something like that lol. The feeling of fighting to the death is probably damn awesome or even fighting ubers telling yourself, tonight, its me or them, you just need the mental strenght to do so
#38
Posted 09 January 2013 - 12:49 PM
Edited by Adirwyn, 10 January 2013 - 09:56 AM.
#39
Posted 11 January 2013 - 05:06 AM
To start, I don't think TDM should be removed for any reason, but rather, should just be one of many game types available for PvP. Of course, I can agree fully that TDM would get boring if it were our only option, considering the obvious hand holding this game does and the severe lack of class diversity. (Don't even make the rune/gear argument. This game already has it's well defined cookie cutter styles for each class and most if not all people follow them, with few exceptions.) However, I can say that it should still be there if other options are available. For example:
- Free-for-All: Everyone against everyone.
- Siege: Capturing/defending a castle or other structure/location.
- Capture the (Insert Object Here): Self explanatory. Probably will have other twist to go along with it.
- Competitive Co-op: Two teams trying to complete a certain dungeon or complete a particular task before the other.
- Dueling: Dueling would be an option that is always available at all times in the normal online game mode. This would simply be a friendly initiation of a duel with someone, which must be accepted by both players. It would be a one-on-one match. The loser would simply go back to their normal status after the duel was over. Great for settling differences quick and easy. Might even be able to toss in an ante to make it more interesting.
- Wilderness: This game will be basically on an over sized map that acts similar to Diablo 2's original PvP style. It will have mechanics such as:
- Hostile and Friendly mechanics, similar to Diablo 2.
- A new, large map that would be reminiscent of Diablo's older art styles and atmosphere.
- 16 Player lobby
- Controllable structures defended by strong creatures that players must fight for to control
- Players, depending on the game, may start naked (still having a weapon) or with their gear. Naked will require them to search and fight for gear hidden throughout the map. (May have many variations.)
- Small, but effective safe zones (Areas they capture or the default area they start in.)
- Small dungeons that carry gear, and may require them to party up instead of killing each other to complete.
- Merchants/Healers/Etc.
- "Match" cash/gear. Players will start with a base amount of gold that they can use to get gear. They can earn gold through kills, dungeons, random chest, so on so forth. Such gold and items will be lost after the game is over.
- The game will feature very good items that are dropped from hidden chest and monsters. Basically, don't make them grind, just give them the shit like it's a party. Please note that these items would not be kept upon leaving the game.
- Copious amounts of betrayal.
- Insert other cool ideas here.
- Hostile and Friendly mechanics, similar to Diablo 2.
Edit: However, one thing left to address, Hardcore PvP:
Well, what can I say, you're hardcore. I think that if you play a hardcore character and jump into hardcore pvp, you should die, Forever. I can't say that it wouldn't make people rip their own eyes out or anything, but I'm fairly certain that if you make a hardcore character and then take that character out into the most hostile environment possible, knowing full well that this could be the end forever, then you should be able to go right on ahead and die forever. Of course, there is always the other side of the story, where you get the chance to totally ruin someones progress that they put lots of time and effort into, which I imagine would make sociopaths feel pretty good I guess, but it doesn't matter. On that note though, there could always just be the penalty of losing all the stuff your character was wearing when you die, instead of the character themselves dying forever. One way or another, Hardcore character death in PvP needs some sort of penalty or it's no different than softcore.
The problem here though is that I honestly think Blizzard is trying to avoid giving us the sort of PvP we want. Don't ask me why, but I'm pretty sure that our opinion matters very little. The first reveal trailers we saw were amazing, I think we can all agree. As it progressed, it got better, then BAM, shit hit the fan. RMAH, locked attributes, mediocre story line, bad voice acting, hand held skill progression, removal of socket runes, removal of charms, various other crap after various other crap. Despite all the outrage and disapproval (from what I believe to be at least the majority of the community), they went along with it anyway. Despite our cries for PvP and other cool shit, it's not here. While I know they do listen to "some" things we have to say, any significant change or addition will most likely never come from our own wishes.
Hold that against me, but just so you know, I want to be proven wrong. So badly...
Edited by Ghost_Sanguis, 11 January 2013 - 05:20 AM.

Jellyfish are the one and only true Wizards
#40
Posted 11 January 2013 - 02:54 PM
Those public games based on matchmaking like elo. Also there should be few kinds of them specified.
-Random duels
-class duels dh vs dh etc (only here i would see a ladders to make sense)
with sepparate matchmaking for both types
-mini tournament duels for example on each arena map, without ladder but with some interesting prizes or something like that
- i also wouldnt mind some sort of free for all arenas on a side, like 4 players or even 8
Edited by kaos6, 11 January 2013 - 02:58 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users








