Polrayne, on 29 December 2012 - 02:24 PM, said:
While you suggest this for players - to be a positive position in their struggles with this game - I think this was the design philosphy from Blizzard all along. That's not an angry statement; afterall, they are a corporation.
I just watched the Blizzcon videos that another poster put in on this page - the videos highlighted the Traits system and of course Deathmatch. Traits, Charms, Enchanter - all scrapped because "they don't live up to the design standards for our game." I think that excuse has happened enough to sort of pull the curtain back on the real reason: We want these for an expansion.
Its not enough to just add an act or two, a new character class or two - they need new mechanics. They designed a good game. Its going to take two expansions to finally see it.
Remember these posts today. Three years from now when we look back on the entirety of this game, with all its features - we'll see the game they promised and made us wait for. Or rather made us buy.
You can trust me when I say that I was progressively more and more sad with each and every cancelled feature. That was before the game released I mean, because when it did I just started playing and it was fun for me. It still is, even when someone here called me a "strange person" to still have fun in this game. But I do. I would absolutely love to have more features implemented. Would someone actually not be happy about that? But the features you mentioned are not here. Instead of thinking about what could've been I'm more focused on what is. I guess I'm one of the few people that think that way seeing as the majority of people feel like they've been lied to.
Blizzard has given reasons for canceling all of the feature that you mentioned. Instead of pointing out how they were cut do every developer and gamer a favor and build constructive posts about reimplementing them with fresh ideas that could completely revive them and fix the original issues that Blizz had with them. That's what I do and it's what a few people on these and on the official forums do and I believe they're the ones that at the end will make the difference. The huge majority of vocal people on the forums that only complain bring absolutely nothing to the table and are just that - spam. An obstacle in the way of mutual progress.
Oh and as far as "scraping mechanics for an expansion", I don't believe that one bit because they could've easily just let them in while leaving currently implemented features as Ubers, Paragon and MP levels for the expansion. Why would they keep features for
that long, but at the same time invent
new ones that are new design ideas while already having "ready to ship" stuff. It makes absolutely no sense in my mind.. At the end of the day though Blizzard will indeed add some of these features in an expansion when they've finally found a great design for them in the game but in the hater's eyes this will just be something that was "intentionally left out of the game to milk money for it in an expansion". It's so easy to imagine just that happening. The community is super predictable. And I'm truly sad about it.
Litheum, on 29 December 2012 - 02:28 PM, said:
So, you really think in 2012, with all these other games out there nailing it the 1st time.....with less development time......and a Company as experienced in RPGs and ARPGs and Diablo......it should take 3 years to get it right??
It should have been a much more polished and complete experience already. Blizzard already learned their lessons from D2, they shouldnt be making the same mistakes. And if they do, it shouldnt take 3 years to fix them.
I don't think Blizzard is the same as they used to be, they don't feel like they are putting in the same time and effort as they used to. They are judging their success based on subscription fees and the RMAH, and as long as they continue to be a billion dollar company, they are not going to implement a lot of the changes the game needs immediately, because to them the game is a huge success.
It's about quantity here, not quality. Which is not what I expect from Blizzard.
Which other games nailed it the first time? I haven't really played that much games recently, mainly because I've been a bit busy but... Mass Effect 3 had one of the worst endings in video game history. Such a huge disappointed. And I'm a major, major fan of the franchise.
SW:ToR failed immensely at launch. Now the game has gone free to play to bring in more players.
Guild Wars 2 had such bad time post-launch with all the exploits and banned players. Lots of people also complaining of no end game and feeling like they could never ever do the same grind to max level on an alt. I've not played the game though so this is just things I've read. Could be wrong on all accounts.
I could probably only say positive things about Rift since all I hear are good things about it. Kudos to the devs.
Where Blizzard has had some faults is that they wanted to make things
different. Copy pasting Diablo 2 with an improved engine would've had a much bigger backlash from the community than trying out new things and trying to leave Diablo 2's recipe alone (as it's working and the game is still great today).
They tried new things with trading, introducing the AH and RMAH where otherwise people would've gone to chats and forums to trade or buy illegally. They tried a new skill system that is not as harsh as Diablo 2's. They tried introducing a difficulty that is flat during the entire experience so that people can chose where to grind... All of these things are new and that means that they
cannot be guaranteed to work when released upon 10 million players. And you can't put out the whole game as a Beta and prolong it to 2 years to that all is well and done when the game finally releases in 2014.
Also RMAH pays for both the developers' salaries and the server costs for handling 10 million players' accounts. Can you do the math on how much profit Blizzard is making? I'm not great with math so if anyone wants please do, as I believe Diablo 3 is currently very far from a cash cow.
Vooodu, on 29 December 2012 - 02:28 PM, said:
People are upset. Let them vent.
No need to be the fan boy rubbin' salt in their wounds.
People can absolutely vent. But not go on and on and on and on and on and just at the end of the day make a huge wall of complains that bring absolutely nothing to the table. Many people complain and _give suggestions_. How good or bad they are does not matter because when arguments are brought from both sides
discussions start. At that's how things are resolved. Not with just whining and venting.
Indimix, on 29 December 2012 - 02:41 PM, said:
Why don't you guys realize that they are not THAT incompetent.. they just made a great business model, which, IMO, is working quite nicely.
Blizzard is not what it used to be, the important decisions are made by business men with a big $ in their eyes, and that's not gonna change anytime soon.
All of this: "oh, it's not perfect yet blablabla" are pure lies.
Can you elaborate a bit more on the business model thing? Also the last part with "pure lies" is just bad. Like really. Was that all you could come up with?