Indimix, on 31 December 2012 - 09:45 PM, said:
Those casual players, like to use the RMAH to buy stuff. The game is directed to them. That's why they put little effort in giving the game any kind of replayability.
I'm going to make two points here..
First, a statement like that requires citation. There is no way that you could possibly know that casual players use the RMAH more, or less, than hardcore players. Without a citation, your entire premise is worthless.
Secondly, even if you are right, you're still only addressing HALF of the transaction - the purchaser. There still have to be sellers, and logic would dictate that hardcore players generate more saleable items per capita than casual players, and therefore hold a higher percentage of RMAH sales per capita. Being that you cannot purchase an item that isn't for sale and that you cannot sell an item if there is no one to buy it, you cannot just look at the RMAH from a "who is clicking 'buy'" perspective and use that to attempt to extrapolate who Blizzard is catering to.
Remember the guy who made over $10k in RMAH money within a few weeks of it going live? I sincerely doubt he was a casual player, and I'm willing to bet that there are plenty more like him who are also not casual players.
Xenocow, on 01 January 2013 - 12:59 PM, said:
How far they got with "internal testing" we all saw at D3 release^^
There is a Playerbase with millions and millions of dedicated Gamers who could test stuff on the Beta Servers.
Brilliant Minds with crazy Ideas on how to improve the Game.
Blizzard refuse to actually benefit from this. They rather test with the Muppets intern, who apperently dont know shit.
Why would they bother to take feedback from people, like yourself, who are so hell-bent on trolling them that nothing they do is right? Not enough internal testing on Inferno... flame and troll Blizzard. PvP didn't go to PTR for us to determine if it was good or not... flame and troll Blizzard. One day people are complaining that they need to take internal testing more seriously and the next day it's people complaining that their team is "muppets" and that everything should just be deployed directly to the PTR.
They're a company and they work by adhering to procedures for development and deployment. Are you suggesting they completely scrap internal QA testing? If so, are you willing to deal with the consequences? Because, make no mistake, there will be consequences. The PTR is generally not for alpha releases. That's why it's called "beta testing" and from what the blues said it sounds very much like PvP did not make it out of alpha.
You know... software development... the same shit that damn near every other company on the planet does.
Edited by shaggy, 01 January 2013 - 01:24 PM.