overneathe, on 29 December 2012 - 12:19 PM, said:
It is completely normal for a game company to casualize their game in order to bring in better profits.
In fact, right now, mostly the casuals are keeping this game alive and going, while the "hardcore old school players" go around forums complaining it didn't live up to expectations after spending 500+ hours on it. It if wasn't for the huge sales that even Blizzard couldn't predict themselves the dev team would likely be even smaller with people being assigned to other projects leaving the future of Diablo to a handful of devs. Yes, RMAH brings profits but I suspect they're about as much as keeping the servers up. Yes, the servers that are running for free without needing subscriptions to play the game while keeping the "paying" RMAH usage completely optional for the players.
It might be 'common', but it certainly isn't 'normal'. And the only reason that " the "hardcore old school players" go around forums complaining it didn't live up to expectations after spending 500+ hours on it", as you say, is because, well, the game didn't live up to the expectations of (some) veterans of the series. I mean, you yourself said it, 'casuals' are the ones mostly playing this game. More often than not, this means people that haven't played the previous games. Are you telling me this fact means nothing to you?
Also, they're the ones that decided to make the game online-only. Maybe they should've thought about what this would do to the game and the community, instead of worrying about paying for the servers.
Oh, thank you Blizzard for turning an offline-possible game into an online-only game and not charging me
directly for the servers. Thank you so much.
overneathe, on 29 December 2012 - 12:19 PM, said:
And Diablo 2 didn't have problems? The first several patches were only bugfixes and they were going out for months. Huge exploits and game breakers and the like. I understand you don't remember those. It's been 11 years. In fact here it is: all patches up to patch 1.07 were in their majority bug fixes, equally split between minor and major bugs. 1.07 was the first proper balance patch. And yes, that was the version that the expansion came with. Which means there wasn't a single worth mentioning balance patch up until the expansion. And don't tell me that it was because "balance was simply fine" at the start. We both know that's bullshit. Not to mention how far less theorycrafting there was in gaming in general 11 years ago.
In this portion you just bury yourself. I mean, you said it: it was bug fixes, exploit fixing. Nothing that had to do with the inherent
quality of the game itself.
I would take an inspired game that has bugs, exploits, inequalities and imbalances over a completely uninspired game that is perfectly balanced and has very few bugs and exploits. And that's the main, big difference between D2 and D3: D2 had great ideas, good mechanics, stellar itemisation, and it was fun, although it shipped with many bugs and exploits; D3 is relatively balanced, with relatively few bugs, but totally uninspired, with almost zero great ideas, and totally un-fun in the long run.
overneathe, on 29 December 2012 - 12:19 PM, said:
legendary items and so on.
D3 basically shipped with no Legendaries. Think about that for a moment before you praise them for 'fixing it'.
overneathe, on 29 December 2012 - 12:19 PM, said:
I understand itemization is an issue for a lot of people but I suspect Blizzard is aware of this because of the, oh, just a few million topics posted about it every week. But do you expect such a major change to be fixed in a few months WHILE developing all the other features? How many people do you think work on this game? Because in my opinion it's no more than 20-25. And would've you been happier to see no major additions to the game while the devs toil away at fixing the itemization for a few months, knowing now that the player base is not happy with them?
No, I would've expected it at launch. It's as simple as that.
And yes, as soon as they found that itemisation was broken (which they haven't admitted, by the way...this is a big detail), I would expect them to drop everything and fix it, because without it there is no game; it's just another God of War.
overneathe, on 29 December 2012 - 12:19 PM, said:
Sure, people now will jump up and say "well this shit could've just been released this way instead of having to fix it post-launch". Of course they have, but they didn't.
I haven't seen Blizzard admit that they royally screwed the pooch on this one.
Hell, I haven't even seen YOU admit that.
And what's your solution? Not give them any shit? Continue to say that all is well? Continue to support them and buy their shit?
No thanks.
overneathe, on 29 December 2012 - 12:19 PM, said:
They've admitted legendary items sucked majorly at launch and they fixed those.
Why were they so shit at launch? We haven't heard anything about that.
overneathe, on 29 December 2012 - 12:19 PM, said:
Larger scale things require more development and I'm sure we'll see plenty of those in the coming months.
I thought that's what the 6 or 7 or however many years of development were for.
overneathe, on 29 December 2012 - 12:19 PM, said:
Now. If you want to complain that D2 was better in my eyes your arguments are beyond false. If you _truly_ believe that then I suggest you go play D2 because Diablo 3 will _never_ be its predecessor and you will _never_ be happy with it.
Why not? I loved D1, and I loved D2 even more. Why can't I love D3? It doesn't have to be the same game (it can't be), but if it doesn't follow the same formula, then it might as well have been a new IP.
overneathe, on 29 December 2012 - 12:19 PM, said:
For the money people have invested in this game they've gotten hundreds of hours of gameplay, when the average for video games nowadays is 40, sometimes down to 20, for the same price.
You conviniently left out the people that played this game because it was called 'Diablo', and had a hope that it would either BE good at launch, or BECOME good shortly after.
If this was the exact same game and was called something else, you can bet the sales would've been much lower, and the playtime among people that did buy the game would also be significantly lower.
I know my playtime would've been significantly lower if this didn't have 'Diablo' in it's name. There's always that hope that the game will be as fun as D2....