I would support a diablo 3 where there were many servers, which locked after a certain max population of characters. There could be a variety of sizes from big to small servers. They could unlock if characters were deleted. New ones could be created if necessitated, and transfers to other servers could be allowed similar to WoW.
I believe diablo 3's economy is not designed well for numbers in the millions, neither is it designed for extremely smallscale play. I could be okay with droprate altering for different servers.
This would be great for the economy because extremely old characters would be less likely to affect new characters, and gold inflation on an old server would not be linked to a normal, booming economy on a new server.
This would be absolutely gold for hardcore servers because you'd always have a chance to enter an old server when a character dies (if the game isn't too easy as it currently is).
I believe the key to combatting botting isn't to try to stop very small scale botting, but massive scale organized botting which can be stopped or slowed or prevented if a server were locked, and it would be much much easier to spot in smaller localized servers. Blizzard themselves could clear out servers a few at a time and move on. Economies would strongly benefit.
The final benefit of this is that it would give incentive to reroll even without stat/skillpoints on both softcore and hardcore - if you got tired of an aged, locked server, you could start anew with a friend on a fresh economic server.
It would create endgame replayability and PvE incentive to continue playing without wiping servers because you might get excited to try to be the first paragon 100 on a different server, or find the best item there first.
I would personally expand on this by then allowing open world PvP so that an element of community can be brought back into the game. (Small localized servers + PvP = competition & community)
What are others' thoughts on this?
Edited by Crashhh1, 27 December 2012 - 06:49 AM.










