I guess this is a bit of a complicated issue for me to explain and put into words but I feel that d3's classes, runes, and skills are very generic and bland. I feel it's difficult to create any kind of a special character, not even going into the itemization and lack of skilltree/stat points and such.
For example, my favorite class on d2 was the Necro. When I compare the necro's skills to the WD I see:
-Revive (ressurect monsters to follow you for 3minutes)
-Summon (melee) skeleton warrior
-Summon (ranged) skele mage with a random element attached to his magic
(Fire golem: deals fire damage, gets healed from fire magic) (Iron Golem: created from an item) (Blood Golem: Shares hp-leech and damage with you)
And then you can buff your minions with cursing support
Then I look at the Witch Doctor:
-Gargantuan (has 1 interesting rune which enrages him, the rest are just generic aoe dps)
-Zombie Dogs (gotta gimp yourself to get 4. Life link could be interesting but it's only 10%, life leech forces you to go a high dps build to make use of it instead of a defensive build, and by the time you have enough dps you don't need defense) The other 2 runes just dont really seem noticeable, and the health orb one is just lame.
And that's it basically. The only other two things remotely close are summon fetish army which has a massive cooldown and they die very fast, and the summon sycophant skill that has a 5% chance to proc, but it's just gimp.
After this, almost every WD skill is hyper-generic aoe damage with only graphical and mana differences.
Another example is a "poison" WD versus a Poison Necro. There's basically no such thing as a poison status effect for the WD.
I could go on and compare the assassin to the DH etc, but in general I just feel that:
-you are very forced to gimp yourself for no apparent reason in d3 to go a slightly interesting build because of the way the runes and talents are set up
-the skills themselves are not very exciting
-almost every rune of every skill does the same thing
-damage is too inflated and dominant in d3 on all the skills, defensive and supportiveness barely exists or has use
If I were to continue I would talk about items and skill/stat points etc, but there's no point since blizz wrote those out.
I partially feel the addition of a 'filler' left click skill to all classes is to blame or atleast help blame.
Edited by Crashhh1, 26 December 2012 - 08:15 PM.