List of what this game NEEDS. and should already have.
#41
Posted 17 December 2012 - 11:43 PM
#42
Posted 18 December 2012 - 01:26 AM
I am, however, a (fairly) veteran game player, and can therefore easily identify what I like and what I don't like. Doesn't mean that I have to present an alternative way in which I'd design it. Because, again, if I had those skills, I'd be a game designer.
#43
Posted 18 December 2012 - 02:30 AM
Oye...anyway. Better items, better difficulty scaling (monster HP and whatnot), ladder system, rune words (I really liked rune words). I could have designed this game better and I don't know jack about it
#45
Posted 18 December 2012 - 11:55 AM
Quote
So what's with this RMAH thingy?
D3 main goal is to be profitable. The main target of D3 are pepole who spend real money on the items.
These players usually:
- don't have much time to play
- are bad gamers
- don't want to sit and learn the game mechanics
- are not ambitious in the game
What does it mean?
- the power of the character in game have to be made by the items (you pay, you win)
- leveling to lvl 60 have to be really fast because they want you to buy the best gear as quick as possible
- you can't make your own character (you can't add stats and make a unique build) because the buyer would fuck up his char and he would feel offended
- the builds have to be copy-able in few seconds because the buyer will never make his own good build and because he can't be arsed to make another character.
Everyone have to be equal (the buyers are more "equal").
Source - http://eu.battle.net...030081?page=1#9 (its in polish)
#46
Posted 18 December 2012 - 01:23 PM
On a more serious note: OP mentions multiple acts in same game. I've always thought that would be kick-ass. Probably close to impossible though, no? I've no experience or solid knowledge about how game/server hosting is in Diablo 3. Never researched it.
#47
Posted 18 December 2012 - 03:47 PM
Forock, on 18 December 2012 - 01:23 PM, said:
You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
Any change to items - "oh, no, it will affect things people have paid real money for".
This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
#48
Posted 18 December 2012 - 04:35 PM
maka, on 18 December 2012 - 03:47 PM, said:
Forock, on 18 December 2012 - 01:23 PM, said:
You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
Any change to items - "oh, no, it will affect things people have paid real money for".
This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
The best way to solve the problems related to RMHA is to make top tier gear bind on player. Make item lvl 64 and 65 with new sets and make them bind on player. This would ensure that one cannot buy top end gear and would have to farm for it. It would be less of a drama if items where to be nerfed then since lower items would be a bit less valuable and the most valuable ones could not be bought with money. This would also ensure that items would not be sold at undecent price (thinking about that echoing fury sold for 10k us $).
It would also improve the replayability and the longevity of the game. Also, top end gear could hold affixes improving different skills/runes so that it would bring more build diversity into the game.
Back to the topic, what this game needs (with the end gear BOP):
- Balancing skills/runes so that theres more than 1-2 efficient builds available
- Reworking legendaries
- Balancing 2h/DW/S&B
- More monster affixes
- Balancing gems bonus
- More socketable items
- Public games with MP
And theres a lot more...
#49
Posted 18 December 2012 - 04:36 PM
#50
Posted 18 December 2012 - 04:50 PM
maka, on 18 December 2012 - 03:47 PM, said:
Forock, on 18 December 2012 - 01:23 PM, said:
You missed the point entirely. The RMAH keeps popping up because every time someone suggests a change that would improve the game, it comes down to this: it can't be implemented because of the RMAH - since it involves real money, people might sue, there'd be an outcry, legal issues, etc.
Any change to items - "oh, no, it will affect things people have paid real money for".
This is what you don't understand. The RMAH is ruining this game, not necessarily by what it's doing, but more because of what it won't allow to be done to the game.
You make a very good point actually. Come on though, you think that stops all/most ideas? I'm sure it does stop a lot; you're totally right. I think there's still plenty of ways to improve around it though,
#51
Posted 18 December 2012 - 06:16 PM
#52
Posted 18 December 2012 - 06:22 PM
maka, on 18 December 2012 - 06:16 PM, said:
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
http://us.battle.net...3/hero/13476214
#53
Posted 19 December 2012 - 01:56 AM
-give 1% pick up and move speed every 10 paragon (at the very least set default pick up to 1 and not 0)
-Inferno MP1 standardized mob density of every act to roughly the same as alkeizer route.
---increased MP increases density SLIGHTLY.
---every 5 MP adds one more monster to a champ spawn.
---Inferno MP unlocks after completion, MP turns on free mode(all waypoints, all bosses, no quests, any order of what ever)
-pick primary stat on crafted items
---pick additional stats per brimstone(s) used. (not their roll values. binds gear? possible item sink)
---let us reroll 1 existing stat using brimstone(s). (binds gear? possible item sink)
---add socket(s) using brimstones(s). (binds gear? possible item sink. make socket weapons with crit damage less manditory)
I've seen 2 games now fix the major issue with useless main stats (torchlight2 and PoE). blizz got halfway there with defenses based on them, need a bit of offense, hopefully something to curb the need of gear that rolled every stat...
-every 2000 str = 100% crit damage, deminishing returns at 500% (trifecta less manditory, duel wielding sockets less manditory)
-every 2000 dex = 10% aspd, deminishing returns at 50% (trifecta less manditory)
-every 2000 int = 10% crit, deminishing returns at 50% (trifecta less manditory)
Edited by Oxidys, 19 December 2012 - 02:00 AM.
#55
Posted 19 December 2012 - 03:08 AM
AudioCG, on 18 December 2012 - 06:22 PM, said:
maka, on 18 December 2012 - 06:16 PM, said:
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.
EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
Edited by maka, 19 December 2012 - 03:09 AM.
#56
Posted 19 December 2012 - 02:06 PM
#57
Posted 19 December 2012 - 05:01 PM
maka, on 19 December 2012 - 03:08 AM, said:
AudioCG, on 18 December 2012 - 06:22 PM, said:
maka, on 18 December 2012 - 06:16 PM, said:
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.
EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
buffbuffbuff
http://us.battle.net...3/hero/13476214
#58
Posted 19 December 2012 - 10:46 PM
AudioCG, on 19 December 2012 - 05:01 PM, said:
maka, on 19 December 2012 - 03:08 AM, said:
AudioCG, on 18 December 2012 - 06:22 PM, said:
maka, on 18 December 2012 - 06:16 PM, said:
There are several tweaks that can be done to the itemization that would dramatically improve the diversity of the game. (elemental damage, buff lesser used Affixes, add new affixes, etc)
The only thing that cannot change is the stats on items, that would require a complete re working of the game, and will not happen. (not even close to a realistic expectation)
Yeah, but what I was saying is that Blizz is reluctant to mess with items due to the existence of the RMAH. They don't want to deal with situations like dudes buying 500$ worth of gear, only for it to be made near-useless the next day.
EDIT: Also, they already messed with existing gear in the past (the IAS nerf).
You are correct.
I think they should BUFF the undesirable stuff we all pass on, I dont want them to go all nerf happy on everything, thats not fun at all.
Example;
Ok, we ALL know about WW barbs, and we all know about CC/CD/IAS.
So, WW Barbs are synergistic, fun, and wreak house. Seems like a good template for what Blizz should be shooting for with ALL classes, no?
CC/CD/IAS are by far the most desirable affixes ATM, so, lets use them as the template of "power" for the other affixes!
buffbuffbuff
The only reason WW barbs are so powerful is because Jay Wilson plays one. He couldn't give two shits about the other classes. Funny that he designed the Monk class himself and has done everything in his power to nerf it to hell.
#59
Posted 20 December 2012 - 09:53 AM
#60
Posted 20 December 2012 - 10:39 AM
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