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Accounts/Characters flagged for bad loot more than just RNG?


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#1 Lilly32

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Posted 16 December 2012 - 09:23 AM

Until recently I was playing a Monk and Wiz.  I played both of them on Act 3 and neither had any MF gear on.  The monk actually had a higher MF becuase he was paragon 34 and using Templar added another 30 MF.  My Wizard was only Paragon 17.  During the entire time I played my monk I only got 7 legendaries.  I got 2 Pus spitters, Ivory tower, Some 2 Handed Mighty Weapon, Hellrack, badly rolled int Manticore, and some BS plans.  All of those sold for a total of 5 mil because only the manticore and plans actually sold the rest were brimstoned.  On the other hand my Wizard with much less MF becuase of lower Paragon and also using 0 MF on her follower was finding 2-4 legendaries per day.  Also her drops seemed to be better because I sold one legendary for 40 mil and another rare for 50 mil.  This again is using the same MP level and also the exact same farming routes.

Is it being to paranoid to  assume that characters can be flagged to get better loot?  I just dont understand how a higher Paragon level and MF yields far less legendaries than a character with lesser Paragon and thus less MF.  I mean at what point can you stop blaming RNG for your bad luck?  I just dont get why I get far better drops on one character compared to a character with higher MF even when using the same farming routes on the same MP difficulty.

Edited by Lilly32, 16 December 2012 - 09:25 AM.


#2 Chicoo

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Posted 16 December 2012 - 09:32 AM

RNG is RNG.
in average, i get a legendary per run in act 3, but that means that sometimes i get 3 Frostburn gloves within 5 minutes, or running multiple times without even seeing a ring or a amulet.

Btw, too many threads about this subject :->

#3 Lilly32

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Posted 16 December 2012 - 09:36 AM

So If I played only 1 character for 6 months and got 0 legendaries and then played another charatcter for the same amount of time and got 100 you would still say RNG?

#4 Huminator

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Posted 16 December 2012 - 09:40 AM

Increadible so many people do not comprehend the term RNG. Its really.

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#5 Huminator

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Posted 16 December 2012 - 09:41 AM

View PostLilly32, on 16 December 2012 - 09:36 AM, said:

So If I played only 1 character for 6 months and got 0 legendaries and then played another charatcter for the same amount of time and got 100 you would still say RNG?
But your example above are not real. But goodluck trying it out.
My Monk: R.I.P - Thanks for the 1900 euro.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3

#6 Ashbinder

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Posted 16 December 2012 - 09:42 AM

i play a lot and i havent goten a single item thats worth more than 50mil its fine i can still sell items and make nice amount of gold just for selling items that are in range from 100k to 1mil + gold pick up around 300k per run. Loot is rng sometimes vary stupid rng but fuck it a good it will drop at some point.

#7 Kyoob

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Posted 16 December 2012 - 10:11 AM

View PostLilly32, on 16 December 2012 - 09:36 AM, said:

So If I played only 1 character for 6 months and got 0 legendaries and then played another charatcter for the same amount of time and got 100 you would still say RNG?

Yes, I would say RNG. It is even possible to play one character for 10 years and not get a single legendary drop then play another character for 10 hours and get 100 legendaries.

Chances are slim, but it's not impossible. Welcome to the World of RNG, may the odds be ever in your favor.

#8 SLeMM

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Posted 16 December 2012 - 11:06 AM

There are two principal methods used to generate random numbers. One measures some physical phenomenon that is expected to be random and then compensates for possible biases in the measurement process. The other uses computational algorithms that can produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value, known as a seed or key .
The latter type are often called pseudorandom number generators.

A "random number generator" based solely on deterministic computation cannot be regarded as a "true" random number generator, since its output is inherently predictable. How to distinguish a "true" random number from the output of a pseudo-random number generator is a very difficult problem. However, carefully chosen pseudo-random number generators can be used instead of true random numbers in many applications. Rigorous statistical analysis of the output is often needed to have confidence in the algorithm.

Edited by SLeMM, 16 December 2012 - 11:07 AM.


#9 Targariel

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Posted 16 December 2012 - 12:45 PM

Sometimes seems like RNG and sometimes doesn't...I can get 1 legendary per run, get none, get 3 legendaries and I get bad legendaries or medium legendaries or good legendaries (great lengedaries are part of another story, they won't just drop like the others, at least not for everyone xD). It seems random to me :/ The only thing that doesn't seem random is the fact that when I stay more than 1 or 2 weeks without playing, I always get more than 3 legendaries in the first run after all that time without playing...strange, seems like Blizz wants to give me some incentive xD But after that, it all seems random :/

#10 XavionDK

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Posted 16 December 2012 - 01:23 PM

I also feel cheated by RNG when comparing my luck to my mates. One of me mates is finding an average of 8 legendaries a day, mostly stuff like manticores, vile wards, witching hour belts and stuff like that. While I am lucky to find just 2 or 3 per day, where most of it are useless shit like Hellcraps etc etc. We have the same playtime, about 450 hours on our main characters.

Random game is random, but seems to like some people more compared to others.

#11 Slayardarklaws

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Posted 16 December 2012 - 05:26 PM

View PostLilly32, on 16 December 2012 - 09:23 AM, said:

Is it being to paranoid to  assume that characters can be flagged to get better loot?  I just dont understand how a higher Paragon level and MF yields far less legendaries than a character with lesser Paragon and thus less MF.  I mean at what point can you stop blaming RNG for your bad luck?  I just dont get why I get far better drops on one character compared to a character with higher MF even when using the same farming routes on the same MP difficulty.

Now if you hadn't find any legendaries with neither your monk nor your wizard... But if on average one makes up for the other. Then it's just rng at it's best.

You might not want to exclude that you have a "lucky" character. Not because it was flagged for good loot by Blizzard, Illuminati and/or Santa Claus... but just because. Sometimes, regardless of what you prefer, or what you calculated or what you thought was right or wrong, opportunity knocks with it's strange knuckles... and you just have to ride the wave, profit, without ever knowing how or why. Or you could skip it with absolute certitude about the chain of events that will lead you to be miserable.

#12 Catalept

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Posted 18 December 2012 - 11:06 PM

View PostHuminator, on 16 December 2012 - 09:40 AM, said:

Increadible so many people do not comprehend the term RNG. Its really.

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Not really. Humans evolved in small groups, dealing with small numbers and as social creatures, we also developed an enthusiasm for inferring causality that leaves us ill-equipped to grasp a lot of the counter-intuitive things that statistics tells us.

I'm not surprised that so many people have trouble grasping concepts like self-selection bias, negativity bias and the law of large numbers.

I'm also not suprised at how aggressively they cling to causal explanations when presented with evidence that their experiences aren't remotely as unlikely as they think, because in the end... derp.

Edited by Catalept, 18 December 2012 - 11:06 PM.





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