Kieble, on 12 December 2012 - 05:44 PM, said:
The weapon is a huge difference. A 1h Sword with IAS will always be the top DPS dealer. Sword > Dagger > Wand for ultimate dps. So using a Wand in your diagram is a huge loss of possible DPS.
Weapon base attack speed scales the final DPS via +average damage modifiers on rings / amulets, etc. There is no way a 1.4 sword is going to beat a 1.5 base dagger given the same weapon DPS. (Unless the swords can, for some reason, roll a higher DPS than a dagger, which i am not aware of. I could be wrong and swords could roll higher damage ranges - i am not able to find the exact +min/min damages for swords vs daggers. Which is somewhat supported by the data provided from the actual existing items on diabloprogress.com swords / maces / spears / axes seem to go up to 1.4k while daggers highest are 1.2k O.o)
In fact it doesn't matter what the item is called, it could be called a 'swift shovel', as long as it has 1.4 attack base attack speed and same DPS the resulting DPS of the character is going to be the same. Apologies, but your argument here is invalid.
Kieble, on 12 December 2012 - 05:44 PM, said:
Without the buffs there is still a big difference. The difference comes in things like boots not being max dps provided. And other small things where the most dps isn't pulled out of all slots. Ours however isn't taking in as much of an effort for EHP, we just picked max stats after all dps stats were rolled. The EHP is still huge, but after 500k isn't a major gain where more DPS after 500k is, so that's why we chose to maximize DPS stats.
My numbers are skewed towards DPS with every item having maximum DPS rolls, resulting EHP is the result of the extra rolls on each item. Hence your argument here is completely invalid.
Kieble, on 12 December 2012 - 05:44 PM, said:
As for D3UP, it is a great tool - no arguments there. However, it is missing a lot of things, and some of the calculations are off by slight amounts. It rounds in some places, and doesn't in others. It also isn't very easy to do new gearing compared to other tools. You may like D3Up, and that's fine. However, the one we have is specifically tailored for wizards, tested by wizards, and allows for much more precise information for wizards. Everything that the d3up does, the dpsCalc does plus much more for wizards. however, it's a personal thing. Some people like to use Excel, that's their choice, doesn't make it wrong however.
Lets begin by saying that so far i have used D3UP.com for 3 characters, the resulting numbers of DPS from d3up.com are exact to the decimal when compared to the ingame DPS shown in the character sheet. I have absolutely no idea what you are talking about with "some of the calculations are off by slight amounts".
Secondly - you really cannot say that this tool is "specialized for wizards". This is absolutely obscene statement. Every class in the game scales the unbuffed DPS on the character sheet exactly the same, be it monk, WD, barb, wizard or DH. The benefits of CD, CC, primary stat, etc are exactly the same for every class. What makes the difference is the buffs that particular class has, for example a barb is always going to be the higher DPS after passives, simply because noone else has a total of 15% CC and 50% CD added from passives with CC scaling like mad on higher DPS levels.
In this thread we are not talking about the final character DPS with skills, we are not interested in that here, we are talking about pure raw DPS of gear setup from the character without using passives or any buffs. These are the reasons why the main source of comparison of difference characters today is the UNBUFFED DPS. That allows for a comparison between any class.
I'm sorry, but the entire paragraph makes absolutely no sense.
No personal feelings here, just facts. The amount of misinformation going around is really mind boggling.