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Are MP0 speed runs terrible for loot?


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#101 AudioCG

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Posted 14 December 2012 - 06:12 PM

View PostStriker1683, on 14 December 2012 - 05:06 PM, said:

I am going to zero in on the basic question of what extra magic find gives you. Based on the MF research project we know that extra MF is going to give you a better chance of getting a better quality item out of the each "drop chest" that you get to open after you kill a bad guy. We also know that there is an inflection point around 250 MF where you should routinely be getting 3 Rares for every elite group killed.

Has anybody ran into any research about whether there is an inflection point where Legendaries become more common? If this is possible I would assume that you would need a lot of item or paragon based magic find + high MP MF bonuses to reach this inflection point. And that would be a good argument for running at higher MP even though the pure XP efficiency of MP0 is clear to most.

Stated a different way, if you are looking to maximize your legendary efficiency it might be that higher monster power is the way to go.

I have seen (on here somewhere I believe, it was a while back..) some indication that 300 and 350MF were break points for more consistent legendary drops.

Personally (and I know, this is not a reasonable sample overall) I see noticeably more (consistently) Legendarys after breaking 300mf.

And, even though I totally realize that lower MP farming with higher MF is FAR more efficient then at higher MP's, I have consistently found more Legendarys at higher MP levels (5-7).

Edited by AudioCG, 14 December 2012 - 06:14 PM.


#102 Loroese

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Posted 14 December 2012 - 11:07 PM

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.
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#103 Striker1683

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Posted 15 December 2012 - 06:22 AM

View PostLoroese, on 14 December 2012 - 11:07 PM, said:

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

#104 shadowbane

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Posted 15 December 2012 - 07:17 AM

View PostStriker1683, on 15 December 2012 - 06:22 AM, said:

View PostLoroese, on 14 December 2012 - 11:07 PM, said:

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

Are you sure you read that section right? From the post:

Quote


This section is based on the following assumptions:

The base drop chance of legendary items is equal for all drop-slots and can be explained by the formula [ Y = 1/1000 * (1 + MF/100) ] for various MF levels (Y = nominal drop chance).

That relationship seems pretty linear to me..

#105 Loroese

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Posted 15 December 2012 - 10:07 AM

View PostStriker1683, on 15 December 2012 - 06:22 AM, said:

View PostLoroese, on 14 December 2012 - 11:07 PM, said:

In case my previous post wasn't clear, based on staticstics there are no inflection points for legendaries. The increased drop rate is linear with increasing MF.

Nope - wasn't quite clear. Have you read section 6.3 of the "Magic Find and its efficiency: A statistical insight" post on this site? The chart there does not look linear to me. It looks like increased MF increases your chances of finding a legendary exponentially.

Yes, I read it, and I posted some of the statistics that went into making section 6, as well as contributed data used to examine Rares vs MF for elites. The chart in section 6.3 is just a representation of your chance of finding a legendary after x item drops for various MF values. It is not a plot of legendary drop chance vs MF value.

The equation posted above is clearly linear. After a little simplification it's
Y = 0.001+MF*0.00001
where Y is the drop chance of a legendary with magic find = MF. Of course this is just an approximation because the base drop chance is unknown, but it's 100% accurate if the base drop chance were 0.001 or 0.1%.


Also, if you look at the plot directly below, in section 6.4, there's a line representing the legendary probability vs MF, which is linear.

Edited by Loroese, 16 December 2012 - 08:54 PM.

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#106 Temsen

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Posted 16 December 2012 - 12:23 PM

View PostLoroese, on 15 December 2012 - 10:07 AM, said:

The equation posted above is clearly linear. After a little simplification it's
Y = 0.001+10*MF
So with 10MF it'd be 100% chance for a legendary?
Try Y = 0.001+MF/100000

#107 Loroese

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Posted 16 December 2012 - 08:55 PM

View PostTemsen, on 16 December 2012 - 12:23 PM, said:

View PostLoroese, on 15 December 2012 - 10:07 AM, said:

The equation posted above is clearly linear. After a little simplification it's
Y = 0.001+10*MF
So with 10MF it'd be 100% chance for a legendary?
Try Y = 0.001+MF/100000

Yep. I realized it last night that I messed up the simplification. It's corrected now. Sorry for any confusion.
My EHP and DPS Spreadsheet, mostly useful for wizards.
My wizard, mostly useful for killing demons and collecting loot.
Wizard CM DPS Simulator, written in Matlab, release version 1.01
Comprehensive CMWW Guide, including gear and build suggestions, plus Uber strats

#108 reportcopy

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Posted 17 December 2012 - 06:27 PM

maybe not terrible

#109 rezalb

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Posted 17 December 2012 - 07:05 PM

I saw a stream a couple days ago, from a barb (eightkilo), he was multiboxing and farming act3 mp0, looked pretty efficient to me !!
Sorry about my english, still learning.

#110 MiLoTank

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Posted 18 December 2012 - 02:08 PM

Not at all, however you do get 0MF bonus in MP0.

#111 rotforge

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Posted 18 December 2012 - 07:27 PM

I came back to the game after approx 4 months and it looks to me like ah has polarized severely. it's either cheap entry gear or uber expensive end game stuff. no wonder the op can't understand how people walk around with a billion gold gear since you can hardly peddle the average stuff that you'll get 99% of the time. well, i guess you just have to wait for the 100mil+ drop and then get it a few more times :)
http://rotforge.blogspot.com




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