1 - When I/we say things like "jay wilson is bad, etc" is to express our indignation with the curently state of the game. It doesn't matter if he is the head chef or not (he's always in focus), and of course it's sound like ignorant, but the main point is that people don't accept certain designs of the game and some of them, like me, are trying to show him/blizzard ways to improve their game, just that. I think it's the same as everyone rages to Ghostcrawler about wow design. Obs: Also thanks for the information.
2 - I like D3 so much that even after some quits, I still play (only when my friends go online) nowadays. But really, it's so sad that many many many runs just results in hundreds and hundreds of rares right to the merchant, and now that they over buffed legendarys, rares (if not nearly perfect) are now more useless. Of course they have to buff legendaries, but with actual itemization you already know what to expect.
No, no and no. It's not about taking things serious, it's about REFLECTION. I feel that many people here don't think about what they say when they go on with their random rants.
1. Jay Wilson decided "okay, let's announce that there will be a PvP blog post soon". What does that mean? Firstly, he seems to be interested in PvP as well, otherwise he wouldn't tweet about it. Secondly, he decides to throw pieces of information out there; like "hey, we're still alive". Anyone ever played an EA game? It feels like they don't exist. They're some monkeys in a submerged submarine, randomly putting in some lines of code, and once a year they surface to release another crappy game. Information? Patches? Upgrades? Nice games with improvements? They never heard of that. Thirdly, have you ever thought that Jay Wilson put this tweet out to create some pressure on the PvP development and design team? He announced an update, and a week later had to say it got postponed because it's not done yet. He didn't say "hey, I'll implement PvP tomorrow" followed by "damn, I didn't get it done because I was lazy" - the TEAM told him to tweet that it got postponed. Don't bitch about Jay Wison - bitch about the team which is slacking off! Besides, I don't think they're lazy at all, they're just making sure that whatever gets released is both finished and balanced, and not in beta status.
2. This must be a joke. In D2 everyone was like "uniques are useless, you can do funny stuff with them, but in the end a nice rare is always better". Then they buffed uniques and in particular created some awesome runewords, and everyone goes "rares are useless, everyone just wants Enigma, Hoto, ...". D3 gets released, rares are superb, legendaries and sets kinda useless... everyone complains again. Legendaries and sets gets buffed, everyone runs around in brown and green items (except for some slots like gloves but people don't seem to stick to the truth when complaining) and now everyone's complaining that rares are useless.
What's next? Let me guess. Actually, you could bet a fortune on what's happening next: Blizzard revives crafting by introducing level 63 rares for crafting and maybe even buffs some of the stats. Market gets flooded with rares. Everyone complains again about BiS legendaries being useless.
And about the low droprate. Some of you played 1000+ hours. Anyone ever played Torchlight? If you play Torchlight for that much time, you have seen every single f***ing BiS item a 100 times. The amount of good drops is so overwhelming that it's just boring. When a 62 mace drops, I bet that everyone, including a p100 1000h+ player, gets at least a bit excited. This feeling is something that you cannot possibly get after playing Torchlight (or in fact, many other games) for that long.
Damnit... 1000 hours of fun and people still complain, I don't get it. Seriously.
Edited by Bagstone, 08 December 2012 - 06:44 PM.