DW: Main Hand/Off Hand - what goes where and why?
#1
Posted 29 November 2012 - 06:28 PM
#2
Posted 29 November 2012 - 06:32 PM
For offhand, people like fast weapons so less time is spent on that weapon whenever you alternate swings.
#3
Posted 29 November 2012 - 07:55 PM
#4
Posted 30 November 2012 - 02:07 AM
Belzebuss, on 29 November 2012 - 07:55 PM, said:
That can't be right. If you equip an Echoing Fury which gives a set number of increased attack speed, this means that a faster weapon would gain a larger benefit than a slower one. Thus, I can't see why a slow offhand weapon would be an advantage in any way.
Edited by Mortac, 30 November 2012 - 02:07 AM.
#5
Posted 30 November 2012 - 02:46 AM
Mortac, on 30 November 2012 - 02:07 AM, said:
Belzebuss, on 29 November 2012 - 07:55 PM, said:
That can't be right. If you equip an Echoing Fury which gives a set number of increased attack speed, this means that a faster weapon would gain a larger benefit than a slower one. Thus, I can't see why a slow offhand weapon would be an advantage in any way.
I fully agree with you.
You may be able to get away with using a slower off hand if you use EF but i certainly wouldn't say its better.
Especially not if your using LOH at all.
LOH becomes better the faster you attack so no benefits to hit slower their.
#6
Posted 30 November 2012 - 03:05 AM
a lot of information is not true that was posted (i dont want to be unfriendly, but dont let it spread
offhand/mainhand:
this does not exist for the skills monks use at the moment. ignore it!
the general approach is a higher-dps weapon with maybe less stats because its more expensive and a bit lower offhand with a lot of stats. you obviously want 2 high-stats weapons with as much dps as you can afford (dps comes after stats, use a damage calculator for this =) ). this is for using your money effectively.
interesting though, is the "active weapon". you alternate between swinging your first and second weapon, which determines the damage you do with your next hit and is important for using your skills. (you can easily observe this by equiping 2 weapons with different attacks per second, hitting and watching your attacks per second on your character, the attacks shown are those of your next swing. this is your active weapon)
so your active weapon is your "mainhand" for that swing.
this becomes important while using sweeping wind i.e.
it will do damage based on your active weapon, so if you have a high-damage (not dps) weapon and a low dps weapon, you have to:
a) watch your active weapon through the method i explained or
since it's unlikely that you want to open your character details every time you activate sweeping wind, dont get a really low dps "offhand".
that's the important knowledge on it... there's more. you can, by equipping a high-dps weapon to activate SW and then switching, get better damage-results but who wants to do that while playing... honestly
to activate sweeping wind just do this: activate anything that boosts your damage (blinding flash, your heal, assuming you have the standard monk skills) and then turn it on while these 2 are active. it will do more damage the whole time its on - do this every time. (this is also true for weapons while activating, which is why you could swap a high-dps weapon in)
i hope i said everything that's important
#7
Posted 30 November 2012 - 03:15 AM
you could argue 2 things: a slow weapon has higher damage but lower attackspeed and vice versa.
1) if you boost the attacks per second on a high damage-slow-weapon, you will get a bit more dps out.
2) if you boost a fast weapon, you can get higher attacks per second, which has benefits as well like more life on hit or faster teleporting and also higher spirit regen
that's for the facts.... in my opinion the two are roughly equivalent... just play what you like - i love fast paced monk-play, so i always go for high attackspeed, though i dont really have a lot of LoH
(another thing on sweeping wind, i forgot)
if your sweeping wind is active, which is a lot of your dps, you can swap in a "healing weapon" with high life on hit and lifesteal and low dps. your sweeping wind will stay the same and you will heal a lot.
this is for doing infernal-machines. they get a lot easier, if you do this. my weapon is 670 dps, 900+ loh, 500 loh-socket, 2.7% lifesteal for this. it's generally not expensive and awesome to have =)
hf
#8
Posted 30 November 2012 - 10:39 AM
Or does this simply have to do with higher damage on weapons giving skills higher damage, since they take a percentage of the weapon's damage?
#9
Posted 30 November 2012 - 11:02 AM
Mortac, on 30 November 2012 - 10:39 AM, said:
Or does this simply have to do with higher damage on weapons giving skills higher damage, since they take a percentage of the weapon's damage?
Echoing Fury adds Attacks per Second not Attack Speed. So it actually works the other way around.
slow weapon 0.9 + 0.20 = 1.1 Attacks per Second => 22.22% increase
fast weapon 1.4 + 0.20 = 1.6 Attacks per Second => 14.29% increase
#10
Posted 30 November 2012 - 06:53 PM
#11
Posted 01 December 2012 - 09:30 AM
Short story . Get good EF 1100+ dps and a good 950 ( very good stats ) or 1050+ dps with decent stats Spear/Mace/Axe and ure good to go.Monks need two good weapons because of how we alternate between attacks and how Cyclone works of off your active weapon when you cast it.So instead of constantly watching wich weapon is active before you activate just buy 2 good weapons.
Ofc this doesnt matter when it comes to farmin MP1-2 as everything melts w/e you do.But for higher MP you want to start your engagements with a buffed Blind + Best weapon active Sweeping wind.
Edited by Diavolo222, 01 December 2012 - 09:32 AM.
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