Tempest Rushing: The right way.
#61
Posted 05 December 2012 - 07:58 PM
#62
Posted 06 December 2012 - 06:26 AM
gothamknight, on 04 December 2012 - 09:29 PM, said:
Don't use the bell against reflect. Play on MP0. Get some resists + armor. LoH helps, 6% LS is better.
Note that LS applies after reflect, so even with 500% life steal you can get one-shot if you deal too much damage and have no resists.
Edited by thundersteele, 06 December 2012 - 06:27 AM.
#64
Posted 07 December 2012 - 01:36 AM
short advice for searching stones of jordan for spirit regen (since its annoying that you cant search for any stat on the ring if you are searching for the item)
_________________
1) don't fill the "unique item name" tab
2) select armor > all armor types
3) select preferred stats "spirit regen" 2 (or whatever you like, i recommend 2+) and "bonus vs elites" sorted under "B" 20+
4) enjoy only finding stones of jordan with spirit regen
_________________
btw if there is a great interest in a video, i'll try to do one with a rough xp/hour calculation. never frapsed d3 though... it should work.
Edited by Bananaramaaah, 07 December 2012 - 01:41 AM.
#65
Posted 07 December 2012 - 10:45 AM
geminihc, on 03 December 2012 - 12:42 AM, said:
Exactly my question
Edited by tommmmmm, 07 December 2012 - 10:45 AM.
#66
Posted 07 December 2012 - 06:08 PM
#67
Posted 07 December 2012 - 07:42 PM
Edited by Sell, 08 December 2012 - 04:46 AM.
#68
Posted 07 December 2012 - 08:38 PM
Thanks for your tips. I used to run a tempest rush - complemented DW build with TR purely used to get to the next pack. Then I tried Skorn and pure TR, and it felt awful at first. I kept dying, SSS felt like it was doing nothing at all, and I ended up being way slower than before.
However, after some time and getting used to, I think, I got the hang of it. I only have 150k dps with SoJ, so even on MP0, I have to backtrack a little sometimes, but I am definitely running faster than before. I use Fulminating Assault for SSS over cooldown reduction, because I had trouble with illusionists, horde and multiple stacked elite packs. Fulminating Assault's AoE component just blows everything up and doesn't care about a few additional mobs, which I prefer over the reduced cooldown.
I still die or get delayed occasionally by certain circumstances, mostly by encountering multiple reflect packs. Also, I still have some spirit issues; I am at about 11.3 regeneration with inner storm and 10.8 cost for Tempest Rush; however, the occasional refreshing of TR and Mantra results in me running in an elite pack and then dying because of lack of spirit for SSS. But still, it works very fluently most of the time, I make about 60m xp/hour (I am not the most efficient xp runner, I like to backtrack to kill single mobs and explore the area a little more
#69
Posted 08 December 2012 - 12:51 PM
Sell, on 07 December 2012 - 07:42 PM, said:
Since you are the OP, you should update the main thread ( Yes, there is a button that is entitled "Edit". It really exists! )
And because you haven't done that it can only mean that you are either:
a) lazy
b) rude
Idc which, pick one.
Edited by tommmmmm, 08 December 2012 - 12:51 PM.
#70
Posted 08 December 2012 - 02:17 PM
btw maybe you wont find a monk that is faster than the witchdoctor, i dont know how fast they can be. but the double-sprint with cooldownreduction seems quite powerful. so maybe they are faster.
this is not the topic though
if anyone is interested i can try to record a video of me farming with this technique. i average about 55-60 mio xp if i just calculate a run to xp/h. on top of that is ofc identifying, relogging, chatting... whatever
Edited by Bananaramaaah, 08 December 2012 - 02:19 PM.
#71
Posted 08 December 2012 - 03:12 PM
tommmmmm, on 08 December 2012 - 12:51 PM, said:
Sell, on 07 December 2012 - 07:42 PM, said:
Since you are the OP, you should update the main thread ( Yes, there is a button that is entitled "Edit". It really exists! )
And because you haven't done that it can only mean that you are either:
a) lazy
Idc which, pick one.
He is either lazy or rude, because he went through the effort of providing a lot of scattered information in a central location? Then answering any additional questions that came up? Yeah, the typical definition of someone who is lazy or rude.
Don't be an ungrateful douche.
#72
#73
Posted 14 December 2012 - 02:35 PM
Edited by Crensh, 14 December 2012 - 02:37 PM.
#74
Posted 15 December 2012 - 08:37 AM
Crensh, on 14 December 2012 - 02:35 PM, said:
SoJ+MoC being worse for damage than Nat's and MoH Is wrong.
You will not find a simple/single ring that will give you +24% overall damage increase like Mantra of Conviction: Overawe does. In effort to help you forget about this 'testing' you did and keep you well informed I will humor you point by point as to why these statements are incorrect.
Nats ring adds attack speed and makes Tempest Rushing harder due to requiring MORE Spirit Regeneration: Strike one. Nat's 7% Critical Hit Chance does not close the gap of a +24% damage increase making getting the Nat's set over Mantra of Conviction: Overawe not even close to worth it: Strike 2. You are assuming that your character sheet damage is all that matters with this build which is incorrect: Ball 1. No bonus to Sweeping Winds or Bonus Elemental Damage [huge] from the Stone of Jordan: Strike 3 - You're out.
Sure, you can juggle some abilities around when you hit certain Spirit Regeneration levels or damage levels, but the statements you are saying are entirely incorrect. Assuming one ring slot is a hellfire ring for both scenarios: Dropping Stone of Jordan and Mantra of Conviction: Overawe in favor of getting a Nats ring for a 7% Critical Hit Chance set bonus and Mantra of Healing: Circular Breathing to make up for the Spirit Regeneration loss will not get you MORE DPS anywhere other than your character sheet and is wrong as your character sheet does not entirely dictate the damage you will be doing with this build.
#75
Posted 15 December 2012 - 10:47 AM
#76
Posted 15 December 2012 - 09:16 PM
I had to swap gloves for non ias ones + pick up radius. I have 150k dps unbuffed and I do alkaizer run in 9-10min. It is not perma tempest rush because sometimes i have to stop and hit 3-4 times to get my spirit back but it is usually when my SSS doesnt kill an alite pack so anyway i'm forced to stop TR. I'm thinking of recording video but i still think someone will be faster than me.
BTW I don't like soj because it's expensive and i lack of dps while using it and then i have to turn around to kill trash more often.
#77
Posted 17 December 2012 - 07:53 PM
#78
Posted 18 December 2012 - 05:36 AM
#79
Posted 18 December 2012 - 07:06 AM
Bananaramaaah, on 08 December 2012 - 02:17 PM, said:
btw maybe you wont find a monk that is faster than the witchdoctor, i dont know how fast they can be. but the double-sprint with cooldownreduction seems quite powerful. so maybe they are faster.
this is not the topic though
if anyone is interested i can try to record a video of me farming with this technique. i average about 55-60 mio xp if i just calculate a run to xp/h. on top of that is ofc identifying, relogging, chatting... whatever
i had TR videos up when i first started experimenting with it before Sell made this awesome thread. I didnt use the exact same build, but people can search my name for videos. I should play the game and do a few recorded runs with my build and this one to see some differences for people. I have around 11-13 spirit regen now but lowered to only 84K dps if i remember right (havent played in about 2 months)
http://us.battle.net...22/hero/3153312 (wiz)
http://us.battle.net...22/hero/8654665 (monk)
my twitch feed (just messing around, no super player or anything)
http://www.justin.tv/heavymetalmak
#80
Posted 18 December 2012 - 07:24 AM
that means if i run with the Templar i have 18.476 spirit regen. thats a ton and i dont ever run out. i have the standard 1.08APS, so that much is an overkill. if i did my math correctly, if i change to MoC from MoH, it should be 13.94 spirit regen with the Templar and guardian's path. i believe that would be plenty.
edit#2
my math was wrong. the percentages of GP and the templar add together first to make it 1.47 * my current spirit regen. so with MoC its 9.14 before sweeping wind - inner storm and 12.14 after. so once SW is up, that should be enough. we'll see. my spirit regen when using MoH - circular breathing, templar, GP, and Inner storm would be 17.96, which is still overkill.
I just want some dps back.
Edited by heavymetalmak, 18 December 2012 - 08:17 AM.
http://us.battle.net...22/hero/3153312 (wiz)
http://us.battle.net...22/hero/8654665 (monk)
my twitch feed (just messing around, no super player or anything)
http://www.justin.tv/heavymetalmak
Also tagged with Tempest Rush Build, Tempest Rush Guide, Tempest Rush
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