Sorry for the delay on this. Here is my profile: http://us.battle.net...3/hero/22253075
Explanation for the deviation of your build - FoT I am so used to the speed of it, that its hard to use Deadly Reach and the slowness of it to hit mobs quickly. I have 10.1 or so regen and I've noticed that I need to every now and then destroy a few mobs using a spirit generator attack to keep the Spirit Pool up. Using DR was so slow - both in its attack and animation, which proved to be too long standing in molten/plagued with the low resistances that I have. But 18% dps increase is a generous amount, so I will try to work it in.
I like Firestorm on SW - the extra range makes it feel like I have to turn around less and run through mobs again to get the blow up payoff. I'm running on MP1 and generally only half of a mob pack dies on the first pass, I usually have to spin around in a circle once or use FoT to drop the straglers.
I was experimenting with Breath of Heaven when I logged out - but I'm using Blinding Flash and assuming that the snap-shot for SW still takes Blinding Flash into account.
Question: you said in another post that the key for the four piece Inna's was the low Spirit cost for SW. So you can refresh it rather than reapply it. I thought that if you have SW up, taking advantage of the snapshot of your buffs and then you cast SW again or refresh it, it defaults back to its basic damage - or current snapshot of your dps at the time you cast it. So wouldn't that negate the increase dps snapshot of using Blinding Flash first when you cast it?
Gear wise, I'd ultimately like the gloves and ammy to be switched out for All Resistance. But that's probably not going to happen before I hit PL100.
Which leads me to another thought - once PL100 is reached, do I keep farming on MP1 using TR build or go back to cookie-cutter SW build, with Dual-Wield and raise to MP5 or higher? Thats my current debate that I clearly have some time to think over before I have to decide
Thanks for your input Sell!












