Diablo Stopwatch + run Stats
#21
Posted 08 December 2012 - 02:44 AM
#22
Posted 08 December 2012 - 11:26 AM
Smiggins, on 08 December 2012 - 02:44 AM, said:
#23
Posted 11 December 2012 - 12:35 PM
#24
Posted 12 December 2012 - 12:08 AM
#25
Posted 12 December 2012 - 11:07 AM
here you go (VS C# 2010 template), nevermind Form2, i was just derping with chart control a bit - just remove it
i'm scheduling works on 1.0.3 for this weekend, i don't know how far ill be able to progress through that time
Edited by thormond, 12 December 2012 - 11:13 AM.
#26
Posted 12 December 2012 - 02:01 PM
#27
Posted 12 December 2012 - 02:10 PM
#28
Posted 12 December 2012 - 02:20 PM
thormond, on 08 December 2012 - 11:26 AM, said:
#29
Posted 12 December 2012 - 02:24 PM
I'd like to second (or third) the addition of a gold counter. This should be an easy add since you basically have the code already there for calculating it, you just need a couple more input fields.
Seems kinda like a duh statement, but this is great when running on dual monitors
#30
Posted 14 December 2012 - 07:08 AM
First of all I would like to thank you for sharing this amazing application!
My problem is similar to Smiggins - the timer is running extremely slow counting 1 sec every 5-6 or so real time seconds. I have the latest .Net Framework updates and running this on Windows XP 64-bit edition. Any clue how can I fix this?
Thank you in advance.
#31
Posted 14 December 2012 - 10:33 AM
or lemme ask this: is there anyone using WinXP and NOT encountering this problem? If so, tell this guy your settings
Edited by thormond, 14 December 2012 - 11:27 AM.
#32
Posted 14 December 2012 - 11:38 AM
thormond, on 06 December 2012 - 09:00 AM, said:
also when i'm trying to parse string with dots Double.TryParse() fails and exception is properly handled
mby if it differs between framework versions i should write my own parsing method
Just do a replace on that string before parsing.
#33
Posted 14 December 2012 - 11:39 AM
#34
Posted 15 December 2012 - 06:26 PM
piterek2003_new, on 14 December 2012 - 11:38 AM, said:
thormond, on 06 December 2012 - 09:00 AM, said:
also when i'm trying to parse string with dots Double.TryParse() fails and exception is properly handled
mby if it differs between framework versions i should write my own parsing method
Just do a replace on that string before parsing.
Localization, different countries use a dot or comma. You need to make sure you make the localization of type invariant ( which is actually just US ) for the parsing or you will get silly exceptions
Edited by Nensec, 15 December 2012 - 06:26 PM.
#35
Posted 22 December 2012 - 12:01 PM
#36
Posted 22 December 2012 - 12:09 PM
#37
Posted 28 December 2012 - 09:23 AM
thormond, on 12 December 2012 - 11:07 AM, said:
here you go (VS C# 2010 template), nevermind Form2, i was just derping with chart control a bit - just remove it
i'm scheduling works on 1.0.3 for this weekend, i don't know how far ill be able to progress through that time
Great tool. Did you manage to finish the 1.0.3 version?
#38
Posted 29 December 2012 - 12:45 AM
thormond, on 14 December 2012 - 10:33 AM, said:
or lemme ask this: is there anyone using WinXP and NOT encountering this problem? If so, tell this guy your settings
I am on XP, downloaded the framenetwork 4.0 and it worked.
windowed Diablo decreases my fps, but it works pretty nice.
one more thing:
could you please save more data in your log? now its time and xp, but seeing xp/hour for each run (not only a medium and last run value) would be nice.
Reason: I like to see wether one area more or less is better, therefore i save more than once a run.
thx for the tool =)
#39
Posted 29 December 2012 - 06:35 PM
#40
Posted 31 December 2012 - 11:03 PM
anyway since interface change is something that's giving opportunity to introduce more new things (like gold/h, legendaries/h, charts, blabla) it became hard to design UI that will be able to connect all of these things without having to add more windows and make is as minimalistic as possible, still trying to figure it out - if you guys happen to have some artistic skills you can post here your designs made even via paint ( it doesn't have to be some shiny sophisticated outline, just where to place controls and how the window will expand : P )
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