Huminator, on 29 November 2012 - 07:50 PM, said:
Let me know when you tried it out Morkai. Id like to know the result of it.
ha sooo.... the verdict... well two things to note right now... my mana burn came from ptv as i have stuck to that most of the time using firebomb - ghost rune, which in fact actually does more initial damage per impact... how ever I have started to appreciate the ability to "drop" acid cloud on the ground and jsut keep moving. Normaly i would 1 shot 90% of the mobs i meet but at times i might not get that crit off or smoething is shielded and this is where acid cloud shines with the pools on the ground... I have switched out my mojo for thing of the deep to bring me up to 44 p/u and i can notice the difference. one other thing i was supprosed at was the circle of life... it kinda counters ptv as dogs are always up and 15% buff is always up... I did like both but with this build you just cant escape the 30% more mana per cast unless you have a really decent mana pool. Even then its still less efficient as less casts over time... so for farming purposes I guess this build is actually pretty solid..
my old build I was running average 60mil / hr on mp1 and now with this build i hit 68mil per hour. I guess the thing is here I can say the consistency does fall towards the second build.. the thing that kills my first build is mana management.. even tho i was runing over 450k dps at full buffs I was forced to use a zero mana skill to studder cast. Did the job but the other option is def smoother. I guess this also backs up the whole argumetn that all are having...
In my full dps gear I sit at 235k unbuffed no follower i can run higher mps easy so I guess for now i'll put that gear a side and finish my para levls off then put the other back on as I wont need the leoric.
in the para build, I drop to 153k unbuffed.. =(
but this is why I love wd's because that on the surface looks like nothing but 5 stacks of feast and provoke the pack up 97% of the time makes us crazy...
Reference. 1 leoric, 1 radiant star ruby, 2 hell fire
So I aim to pick up another leoric and I should def be over 70mil per hour nice job guys... Just wish I could compensate the mana loss then I could run the higher mp in my current gear buffed like crazy...
What would be nice is if bliz put in a "chance on hit to drop health globes per mp level" to allow the build to work on higher mps...
For arguments sake KyKah on my run mp1,
I found 2 sets 1 legend.
short term higher mp's reward more chance at better loot. The simple truth is if you put two same level chars together and said we will come back in a week and see who has famred more loot, legends etc the char worked on para would. Qaunity not quality.