How much HP does a monk need? ratio v.s. MP level
#1
Posted 19 November 2012 - 02:07 PM
I play at MP3 and noticed that i at least need ~30k HP to survive to get "one shotted", but what is the minimum i need? and how will this be at MP4 etc?
Does anyone have a clue to aim for?
#2
Posted 19 November 2012 - 02:36 PM
#3
Posted 19 November 2012 - 02:48 PM
meaning you must find in each MP the optimum between all of those so you can survive. you must calculate how much DPS you take from monsters, how much remains after is mitigated by the defense stats, and how much and how fast you can regain life through life on hit, life leach and life regen. After all that you can find out if you can survive in that MP or not. That is what you need. Not just a HP figure.
and if you know all this and interested in HP breakpoint for being "one shot" then you still have the 2 variables: how much mitigation you have (resists, armor, dodge) and what monster hits you in order to find out the amount of unmitigated damage.
But you still hit a bump - meaning i do not believe Blizz has posted anywhere the "one shot" damage of every monster - but the DPS of every monster. And you need the "one shot" damage. Else the analysis is about standing 1 second face to face with a monster and you just taking the hits.
and there are online calculators for all that
Edited by dexteriade, 19 November 2012 - 02:50 PM.
#4
Posted 19 November 2012 - 03:05 PM
aldrek, on 19 November 2012 - 02:36 PM, said:
@dexteriade:
it's indeed finding out the optimum in each MP, some times the more DPS at the cost of survivability makes a MP level less efficient
the EHP number stuff i don't really understand much of it, although i understand what your saying about the combination of factors involved
#5
Posted 19 November 2012 - 04:33 PM
Assume a mob hits you for 100k each swing. Say you have 50% damage reduction from armor and 60% from resists. Then the damage you actually take is:
100k * 0.5 * 0.4 = 20k
Now if you had 40k health, you could (barely) survive two swings, so your "effective health" would be 200k. This is a bit simplified, but that's the idea behind EHP. You can check your unbuffed EHP by loading your character into diabloprogress.com
So, how much do you need? Honestly I don't know, it also depends on your regeneration and skills. But as a simple guideline, for farming:
"Enough so that you never, ever, die"
PS: Also, for farming, unless you have DPS above 200k, higher than MP2 is not efficient. It might be more fun, so that's another factor, but in terms of efficiency, MP0-1 wins for most.
Edited by thundersteele, 19 November 2012 - 04:35 PM.
#6
Posted 19 November 2012 - 05:02 PM
one thought is really important, too: if you have more health to get your EHP, you will have a lot more to heal up. if you have more resists/armor to get your EHP, healing becomes much more effective.
this really depends on your playstyle. if you want to farm on lower mp-levels, its fine just to have health to buffer the damage and heal through globes. if you are getting killed too fast (one/two-shot) you should probably add resistances, since your mitigation sucks
#7
Posted 19 November 2012 - 05:20 PM
You should have enough sustain to gain health against reflect damage.
You want maximum speed.
To take a guess.
Assume 30K HP and 400 resistance, 5k armor resistance at MP0. Increase HP by 10%, or resistance by 20% per MP increase. Or res/armor both by 10%?
#8
Posted 19 November 2012 - 09:55 PM
thundersteele, on 19 November 2012 - 04:33 PM, said:
Assume a mob hits you for 100k each swing. Say you have 50% damage reduction from armor and 60% from resists. Then the damage you actually take is:
100k * 0.5 * 0.4 = 20k
Now if you had 40k health, you could (barely) survive two swings, so your "effective health" would be 200k. This is a bit simplified, but that's the idea behind EHP. You can check your unbuffed EHP by loading your character into diabloprogress.com
So, how much do you need? Honestly I don't know, it also depends on your regeneration and skills. But as a simple guideline, for farming:
"Enough so that you never, ever, die"
PS: Also, for farming, unless you have DPS above 200k, higher than MP2 is not efficient. It might be more fun, so that's another factor, but in terms of efficiency, MP0-1 wins for most.
Just invested in some AR ~600 now, armor with seize ~4600 and ~35k HP now and it already feels more survivable
#9
Posted 20 November 2012 - 01:47 AM
#10
Posted 20 November 2012 - 05:51 AM
The test I have to see if my character is fit for the area is whether he could clear two packs of elites at the same time.
40k+ HP seems to be reasonale for most of the monks, and then we can work with other mitigation factors, AR, armor, dodge/block, LoH and LS etc. and a balanced setup seems to be the most efficient.
#11
Posted 20 November 2012 - 06:20 AM
#12
Posted 20 November 2012 - 03:59 PM
Edited by Faesrollvtwo, 20 November 2012 - 04:00 PM.
#13
Posted 20 November 2012 - 04:42 PM
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