Posted 17 November 2012 - 10:02 AM
I mean, I want to rank the top5 farmers right now talking about the speed to get 5 nephalem charges and do champ hunt + boss, obviously with similar gear.
My top would be:
1. Barbarian (because ww still op)
4. Demon Hunter
Posted 17 November 2012 - 06:38 PM
4. Demon Hunter
Posted 18 November 2012 - 10:29 PM
Posted 18 November 2012 - 10:36 PM
Posted 18 November 2012 - 10:39 PM
Posted 18 November 2012 - 10:45 PM
Posted 18 November 2012 - 10:46 PM
Monks <-- BUFF ASAP
I'm suprised u think DHs are so low on the list.
Posted 18 November 2012 - 11:51 PM
And you forgot about the Wizard.
There is no playable Mage in D3.
Posted 18 November 2012 - 11:54 PM
Posted 18 November 2012 - 11:58 PM
Posted 19 November 2012 - 06:24 AM
Well geared (not uber geared, just well geared) monks should be able to get 60m-80m exp/hour, I'm not sure how many classes can beat that.
Posted 19 November 2012 - 06:54 AM
Inferno Witch Doctor Videos: http://www.youtube.com/user/Arythorn
Posted 19 November 2012 - 12:02 PM
Posted 19 November 2012 - 12:06 PM
Tempest rush monk
Multishot+Tac. adv DH
Barb (probly joint 2nd with dh really)
Posted 19 November 2012 - 12:42 PM
2 : Barbarian
3 : Monk
4 : WD
5 : WIZ
Posted 19 November 2012 - 01:17 PM
Anywho... on an overall basis, ranging from MP0-10, I'd say, in a very very close race (as in a difference of maybe 1-2 million xp/hour or so), this:
1. WW Barb - pretty much tops all the way
2. CM Wiz - starts to shine on higher MPs
3. TR Monk - well-rounded
4. Cookie-cutter DH - tougher times in higher MPs
5. Acid Rain/Bears WD - mana problems in higher MPs only thing holding back (not applied to uber-geared folk)
Posted 19 November 2012 - 07:59 PM
Archon (Teleport) wizards are slower in terms of run speed, but they can AOE everything on-screen in a single click and pick things up without losing much time. CM-WW is reliable, but not for pure farming speed.
Tempest Rush monks can easily compete with WW barb speed and they also have the advantage like Archon wizards to just chill and pick things up without worrying about losing much time.
Legacy Nat's DHs are blazingly fast since they can ToC Vault+Tactical Advantage through the entire map. Cannot compare with high spirit TR monks or insta-kill Archon wizards (since DHs have to stop-shoot-change positions more often, even when equally geared), but still highly efficient.
Same with nuke (Bears) WDs. They may be slower than the rest above, but they can still clear content fast and rely on Spirit Walk to cover great distances.
Also, no one in their right minds will loot farm on high MPs. It's not worth it for the bonus item drop %. Listen, I've tried it on my wizard and monk (not yet DH), ranging from MP1 to MP 7 with my Archon wizard (and MP10 with CM-stunlock) and up to MP5 with my monk. You get a small handful of more drops, but they're not going to guarantee better rolls. With everyone farming MP1-3, properly geared characters will be able to clear set Act III routes in 10-15 minutes tops regardless.
Edited by Jaetch, 19 November 2012 - 08:02 PM.
"Never perfect. Perfection goal that changes. Never stops moving. Can chase, cannot catch."
—Abathur, Starcraft II: Heart of the Swarm
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