Hey all.
Assuming that you have One with everything and 1 other passive (Beacon,Guardians path, fleet footed etc...) which one is going to give you more survivablity? For my monk i get about 5% damage reduction increase from Seize the initiate all time vs 20% damage reduction when i deal damage. On one hand when you are criting hard with cyclones It could be said that I am reducing damage from almost everyone, on the other hand i dont think this effects things like molten,arcane enchanted etc... Anybody know or have opinions? Thanks XD
Resolve vs Seize the Initiative?
Started by Vitamuse, Nov 17 2012 09:32 AM
4 replies to this topic
#1
Posted 17 November 2012 - 09:32 AM
#2
Posted 17 November 2012 - 10:00 AM
The 5% vs 20% damage reduction have to be taken with a grain of salt. I take my own monk as an example, I have 55% armor reduction without StI, 62% with it. This means, incoming damage drops from 45% down to 38%, which equals an effective damage reduction of about 15%, while the 20% from resolve always reduce the damage by 20% (if we ignore stuff, which would interfere with this calculation, like Crippling Wave + dmg reduction rune), but as you say, resolve does not reduce damage from all sources and it doesn't affect enemies you didn't damage yet.
In my opinion, StE is still generally more useful.
In my opinion, StE is still generally more useful.
#4
Posted 17 November 2012 - 10:47 PM
Resolve only works vs Melee attacks.. Not since patch 1.0 have melee attacks done dmg.. Its all the other shit that hurts, moten, arcane enchanted,,, all the crap, as since Resolve doesnt work vs that. sTi is the way to go.
My Monk: R.I.P - Thanks for the 1900 euro.
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My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#5
Posted 19 November 2012 - 02:00 PM
Huminator, on 17 November 2012 - 10:47 PM, said:
Resolve only works vs Melee attacks.. Not since patch 1.0 have melee attacks done dmg.. Its all the other shit that hurts, moten, arcane enchanted,,, all the crap, as since Resolve doesnt work vs that. sTi is the way to go.
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