Keep Wotb Up problems
#1
Posted 15 November 2012 - 10:24 PM
I see everybody telling they can keep WOTB up on a full alkaiser run, I have big problem with that. I can keep it up for most elite kills, but when I start running and on normal run I dont generate enough fury, even without wotb up i stop a lot to bash. Is it a gear or l2p problem?
Any advice can help!
us.battle.net/d3/en/profile/Johbond-1442/hero/27778846
#2
Posted 15 November 2012 - 10:34 PM
without seing u play I can't tell but I have a decent amount of friends who use way too much time looting/picking up gold (I'm bad keep in mind with everything I Write here) which could also add to your problem. Bashing however if u spend ur fury is also enough to keep up wotb if ur on one mob (and actually refresh it to max if the mob doesn't die too fast which all but elites will).
Also a few more % crit wouldn't hurt
Edited by Zera, 15 November 2012 - 10:35 PM.
#3
Posted 15 November 2012 - 10:47 PM
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#4
Posted 15 November 2012 - 11:07 PM
Huminator, on 15 November 2012 - 10:47 PM, said:
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
#5
Posted 15 November 2012 - 11:11 PM
Btw I saw video where people had axe in main hand and still had wotb always up.
I play in mp-0-1 for alkaizer run btw,
#6
Posted 15 November 2012 - 11:13 PM
Zera, on 15 November 2012 - 11:07 PM, said:
Huminator, on 15 November 2012 - 10:47 PM, said:
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
More effort means what? I dont loot anything except jewelry and weapon, I dont get chest, and when Im done with an elite pack I have maybe 2-3 sec left on wotb, and the CD is no way near ready.
#7
Posted 16 November 2012 - 12:15 AM
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
http://us.battle.net...14/hero/6471308
dropped dps by putting a MW mh and getting a sun keeper for the MF.
#8
Posted 16 November 2012 - 12:55 AM
agadabagada, on 16 November 2012 - 12:15 AM, said:
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
http://us.battle.net...14/hero/6471308
dropped dps by putting a MW mh and getting a sun keeper for the MF.
You aren't using into the fray on battlerage... that's your problem
Edited by MeraxesIF, 16 November 2012 - 12:56 AM.
#9
Posted 16 November 2012 - 01:13 AM
Zera, on 15 November 2012 - 11:07 PM, said:
Huminator, on 15 November 2012 - 10:47 PM, said:
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
On mp 0/1 lets say the alkeizer route takes you 12 min with 500k dps. With just 80k dps its still going to take you 12 min aswell. Unless you lets say fix your wotb uptime, then it would take etc 10 min instead.
You really need to get things into perspective, its not about getting as much dps as posible. There is certain things that are way way more important than damage when it comes to efficient farming. Maintaining wotb is the biggest one.
Edit: And No, there is no way, you with 110k unbuffed dps without a mighty weapon in main hand, can maintain a 100% uptime on wotb. And as long you play without full uptime on wotb, your failing as a ww barb. And it gimps your efficiency which is Counter Productive.
Edited by Huminator, 16 November 2012 - 01:16 AM.
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#10
Posted 16 November 2012 - 01:25 AM
#11
Posted 16 November 2012 - 01:29 AM
My Barb: R.I.P - Thanks for the 1200 euro.
Flipping/Sniping: Thanks for the 2345 euro and rising.
My Witch Doc: http://eu.battle.net...973/hero/417671 - Acid Rain max exp farm setup avr around 80m xp /hour. 53 yards pickup radius <3
#12
Posted 16 November 2012 - 01:34 AM
#13
Posted 16 November 2012 - 01:42 AM
Kastor, on 15 November 2012 - 11:13 PM, said:
I think that's your problem right there. When you finish an elite pack you should have wotb at or nearly full duration. When fighting elites and/or big packs of mobs, you need to spend a lot of your fury in order to be able to generate more. WW alone doesn't do it so use your other fury spenders (spring/brage). I find myself spamming them both mindlessly at times. Try to keep your fury around half when fighting, when the mobs are close to death, start spending less and finish off will close to full fury bar.
After some time you'll get a feel for it and discover other things that help. Fury managent is important and basic to playing a tornado barb.
Edited by Turtel, 16 November 2012 - 02:38 AM.
#14
Posted 16 November 2012 - 01:45 AM
#15
Posted 16 November 2012 - 02:28 AM
Huminator, on 16 November 2012 - 01:13 AM, said:
Huminator, on 15 November 2012 - 10:47 PM, said:
At the higher monster powers you can get away with not using a mighty weapon, but thats only because the mobs have so much hp. And thats the opposit of effective gear/xp farming. Counter Productive is the word.
On mp 0/1 lets say the alkeizer route takes you 12 min with 500k dps. With just 80k dps its still going to take you 12 min aswell. Unless you lets say fix your wotb uptime, then it would take etc 10 min instead.
You really need to get things into perspective, its not about getting as much dps as posible. There is certain things that are way way more important than damage when it comes to efficient farming. Maintaining wotb is the biggest one.
Edit: And No, there is no way, you with 110k unbuffed dps without a mighty weapon in main hand, can maintain a 100% uptime on wotb. And as long you play without full uptime on wotb, your failing as a ww barb. And it gimps your efficiency which is Counter Productive.
I call this pure and utter jibberish! I recently started to level up my barb a bit more seriously, and I have no, read NO trouble keeping WOTB up and running through the whole run, and I am certainly not using a MW. Been running with EF and sword-OH for the entire time, and this problem never ever occurred to me. It is all about using the right technique for keeping your fury up and maintaining WOTB through that. I'm currently running a slight modified version of the alkalizer-run (core>tower1>crater2>keep2>fields & continue up to Siegebreaker) at MP 2. The run takes me roughly 10-12 mins depending on mob-spawns, and IF I happen to lose WOTB due to bad spawns and/or mistakes it is always ready, and that is just because my fury-management is what it is supposed to be. Saying crit is worse than having those 3 extra fury is ridiculous, since your sprint-ww's (your primary fury generator) is fully dependable on wether they crit or not (through "into the fray"-rune on Battle Rage), and even more-so after 1.05, having more crit can only help. To the OP: To maintain WOTB throughout the run, simply start spamming bash and at the same time, dump the fury you get by spamming Battle Rage and Sprint, it saved me numerous times. And when I say spam, I mean spam like a CM-wizard, not that lousy 50 keystrokes/min
My barb for those interested: http://eu.battle.net...2392/hero/59581
EDIT: Sorry if there is any spelling/grammatical errors! Posting this on a cellphone with English not being your maiden language is no the best of ideas, especially not 03:30 in the morning.
Edited by apsir3, 16 November 2012 - 02:31 AM.
#16
Posted 16 November 2012 - 03:44 AM
MeraxesIF, on 16 November 2012 - 12:55 AM, said:
agadabagada, on 16 November 2012 - 12:15 AM, said:
Now that im at 110k dps, not only can i not keep zerk up, but just getting fury back=to that of what i spent is near impossible. I now run a heavily modded ww build
http://us.battle.net...14/hero/6471308
dropped dps by putting a MW mh and getting a sun keeper for the MF.
You aren't using into the fray on battlerage... that's your problem
the build i was running all of last night/today was using bloodbath or w/e its called. also using charge stamina, OP momentum, sprint torandos, ww huricane, leap call of arreat
#17
Posted 16 November 2012 - 04:06 AM
However I would bet that the problem isn't generating fury, but spending it. If your fury is capped, you aren't adding to the duration of wotb even if you get berserker rage procs. You need to have space to fill in your fury bar in order for fury gains to count in order to add more time to the duration of wotb. spam sprint/battle rage to dump fury, since whirlwind will usually not get rid of it fast enough.
PS if you kill mobs too quickly, turn up the MP a tick and see how it feels. You get more drops/MF/XP that way, gimping your dps because stuff dies too fast on low MP is stupid.
Edited by xaimx, 16 November 2012 - 06:48 AM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users








